Chapter IV: The King's Gambit (1)
This opening comprises every variety of the game in which the first player, after 1. P. to K's 4th has been played on both sides, commences the attack by moving 2. P. to K. B's 4th. Should the second player take this Pawn with his King's Pawn, he is said to accept the gambit.
This gambit has many modifications, the names appropriated to which will be found in their proper places in the following pages.
THE KING'S GAMBIT PROPER, OR KING'S KNIGHT'S GAMBIT.
GAME THE FIRST.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
4. K. B. to Q. B's 4th. 4. B. to K. Kt's 2d. (best)
5. P. to Q's 4th. 5. P. to Q's 3d.
6. P. to Q. B's 3d. 6. P. to K. Kt's 5th. (best)
7. Kt. to his sq. 7. Q. to K. R's 5th. (ch.)
8. K. to B's sq. 8. K. B. to K. R's 3d.
9. Q. to her Kt's 3d. 9. Q. to K. R's 4th.
You can bring no Piece into action with advantage, while the
field is all before him where to choose.
GAME THE SECOND.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
4. K. B. to Q. B's 4th. 4. B. to K. Kt's 2d.
5. P. to K. R's 4th. 5. P. to K. R's 3d. (best)
6. P. to Q's 4th. 6. P. to Q's 3d.
7. P. to Q. B's 3d. 7. P. to K. Kt's 5th.
8. Q. B. takes P. 8. P. takes Kt.
9. Q. takes P. 9. Q. B. to K's 3d.
10. Q. Kt. to Q's 2d. 10. K. Kt. to K's 2d.
11. P. to K. R's 5th. 11. B. takes B.
12. Kt. takes B. 12. P. to Q. Kt's 4th.
13. Kt. to K's 3d. 13. Q. Kt. to B's 3d.
You have no adequate compensation for the Piece you are minus.
VARIATION I.
_Beginning at White's 7th move._
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
4. K. B. to Q. B's 4th. 4. B. to K. Kt's 2d.
5. P. to K. R's 4th. 5. P. to K. R's 3d.
6. P. to Q's 4th. 6. P. to Q's 3d.
7. Q. Kt. to B's 3d. 7. P. to Q. B's 3d.
8. P. takes K. Kt. P. 8. P. takes P.
9. R. takes R. 9. B. takes R.
10. K. Kt. to K's 5th. 10. P. takes Kt.
11. Q. to K. R's 5th. 11. Q. to K. B's 3d.
12. P. takes K. P. 12. Q. to K. Kt's 2d.
13. P. to K's 6th. 13. B. takes P. (best)
14. B. takes B. 14. K. Kt. to B's 3d.
15. B. takes K. B. P. (ch.) 15. K. to his 2d.
16. Q. to K. Kt's 6th. 16. Q. takes B.
The advantage is all on Black's side.
GAME THE THIRD.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
4. B. to Q. B's 4th. 4. B. to K. Kt's 2d.
5. Castles. 5. P. to Q's 3d. (best)
6. P. to Q's 4th. 6. P. to K. R's 3d.
7. P. to Q. B's 3d. 7. Q. B. to K's 3d.
8. B. takes B. 8. P. takes B.
9. Q. to her Kt's 3d. 9. Q. to her B's sq.
10. P. to K. R's 4th. 10. P. to K. Kt's 5th.
11. Kt. to K. R's 2d. 11. P. to K. Kt's 6th.
He has a Pawn more and a strong position.
GAMES
ILLUSTRATIVE OF THE FOREGOING ANALYSES.
GAME I.--Between V. H. der Laza and Dr. Bledow.
{PGN 48}
WHITE. (V. H. d. L.) BLACK. (Dr. B.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
4. K. B. to Q. B's 4th. 4. K. B. to Kt's 2d.
5. P. to Q's 4th. 5. Q. to K's 2d.[A]
6. Castles. 6. P. to K. R's 3d.
7. Q. Kt. to B's 3d. 7. P. to Q. B's 3d.
8. P. to K's 5th. 8. Q. to her Kt's 5th.
9. Q. Kt. to K's 4th. 9. K. B. to his sq.
10. Q. to K's 2d.[B] 10. P. to K. Kt's 5th.
11. Kt. to Q's 6th. (ch.) 11. B. takes Kt.
12. P. takes B. (disc. ch.) 12. K. to Q's sq.
13. Kt. to K's 5th. 13. R. to R's 2d.
14. P. to Q. B's 3d. 14. P. to K. B's 6th.
15. Q. to K's 4th. 15. K. Kt. to B's 3d.
16. Q. takes R. 16. Kt. takes Q.
And White gave checkmate in six moves.
[Footnote A: The proper move is 5. P. to Q's 3d.]
[Footnote B: This little game is excellently played by White.]
GAME II.--Between V. H. der Laza and Mr. H. of Berlin.
{PGN 49}
WHITE. (V. H. d. L.) BLACK. (Mr. H.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
4. K. B. to Q. B's 4th. 4. B. to K. Kt's 2d.
5. Castles. 5. P. to K. R's 3d.
6. P. to Q's 4th. 6. P. to Q's 3d.
7. P. to Q. B's 3d. 7. P. to Q. B's 3d.
8. Q. to her Kt's 3d.[A] 8. Q. to K's 2d.
9. P. to K. Kt's 3d. 9. P. to K. Kt's 5th.
10. Q. B. takes P. 10. P. takes Kt.
11. R. takes P. 11. Q. B. to K's 3d.
12. P. to Q's 5th. 12. Q. B. to K. Kt's 5th.
13. P. takes Q. B. P. 13. B. takes R.
14. P. takes Kt. P. 14. Q. takes K. P.
15. P. takes R. (becoming a Q.) 15. Q. takes Q.
16. B. takes K. B. P. (ch.) 16. K. to B's sq.
17. B. takes Kt. 17. R. takes B.
18. B. takes Q. P. (ch.) 18. K. to K's sq.
White mates in three moves.[B]
[Footnote A: Having now your Q. P. protected, and an opening for your Queen, you can advantageously advance the K. Kt's P., and sacrifice your Kt., as in the Muzio Gambit.]
[Footnote B: A brilliant and amusing little skirmish.]
GAME III.--Between Mr. Popert and an eminent Polish player.
{PGN 50}
WHITE. (Mr. Z.) BLACK. (Mr. P.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
4. B. to Q. B's 4th. 4. B. to Q. Kt's 2d.
5. P. to Q's 4th. 5. P. to Q's 3d.
6. Castles. 6. P. to K. R's 3d.
7. P. to K. Kt's 3d. 7. P. to K's Kt's 5th.
8. K. Kt. to R's 4th. 8. P. to K. B's 6th.
9. Q. B. to K's 3d. 9. Q. Kt. to B's 3d.
10. P. to Q. B's 3d. 10. K. B. to B's 3d.
11. K. Kt. to K. B's 5th. 11. Q. B. takes Kt.
12. P. takes B. 12. K. Kt. to K's 2d.
13. Q. to her Kt's 3d. 13. P. to Q's 4th.
14. K. B. to Q's 3d. 14. Q. to her 2d.
15. Q. to her B's 2d. 15. P. to K. R's 4th.
16. Kt. to Q's 2d. 16. P. to K. R's 5th.
17. Q. B. to K. B's 4th. 17. Castles on Q's side.
18. P. to Q. R's 4th. 18. P. takes K. Kt. P.
19. Q. B. takes K. Kt's P. 19. K. R. to his 4th.
20. P. to Q. Kt's 4th. 20. K. Kt. takes K. B. P.
21. B. takes Kt. 21. Q. takes B.
22. Q. to her Kt's 2d. 22. B. to K. R's 5th.
23. B. takes B. 23. R. takes B.
24. P. to Q. R's 5th. 24. R. takes K. B. P.
25. K. takes R.
Black mates in three moves.
THE CUNNINGHAM GAMBIT.
GAME THE FIRST.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. K. B. to K's 2d.
Black's 3d move commences the variation known as the
"Cunningham Gambit."
4. K. B. to Q. B's 4th. 4. B. to R's 5th. (ch.)
5. K. to B's sq. 5. K. B. to his 3d.
6. P. to K's 5th. 6. B. to K's 2d.
7. P. to Q's 4th. 7. P. to Q's 4th.
8. K. B. to K's 2d. 8. P. to K. Kt's 4th.
9. P. to K. R's 4th. 9. P. to K. Kt's 5th.
10. K. Kt to K. R's 2d. 10. P. to K. R's 4th.
11. Q. B. takes P. 11. K. B. takes K. R. P.
12. P. to K. Kt's 3d. 12. B. to K. Kt's 4th.
13. Kt. takes K. Kt. P.
You must win.
GAME THE SECOND.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. B. to K's 2d.
4. K. B. to Q. B's 4th. 4. B. to K. R's 5th. (ch.)
5. P. to K. Kt's 3d. 5. P. takes P.
6. Castles. 6. P. takes P. (ch.)
7. K. to R's sq. 7. K. B. to his 3d.
8. K. Kt. to K's 5th. 8. B. takes Kt. (best)
9. Q. to K. R's 5th. 9. Q. to K's 2d. (best)
10. R. takes K. B. P. 10. Q. to her B's 4th.
11. R. to K. B's 8th. (dble. ch.) 11. K. to his 2d.
12. P. to Q's 4th. 12. Q. takes P. (best)
13. Q. B. checks. 13. K. to Q's 3d. (best)
14. Q. Kt. to Q's 2d. 14. K. Kt. to B's 3d.
15. Q. to K. B's 7th. 15. Kt. takes K. P.
16. Q. B. to K's 3d. 16. K. Kt. to his 6th. (ch.)
17. K. to Kt's 2d. 17. Q. takes B.
18. Q. to her 5th. (ch.) 18. K. to his 2d.
19. Q. to K. B's 7th. (ch.) 19. K. to Q's 3d.
Drawn game.
VARIATION,
_Beginning at Black's 7th move._
WHITE. BLACK.
7. P. to Q's 4th.
8. B. takes P. 8. K. Kt. to B's 3d.
9. B. takes K. B. P. (ch.) 9. K. takes B.
10. Kt. takes K. B. 10. K. R. to B's sq.
11. P. to Q's 4th. 11. K. to Kt's sq.
12. Q. B. to K. Kt's 5th. 12. K. Kt. takes K. P.
13. B. takes Q. 13. R. takes R. (ch.)
14. Q. takes R. 14. Kt. to his 6th. (ch.)
15. K. takes P. 15. Kt. takes Q. (ch.)
He has the better game.
ANOTHER VARIATION.
WHITE. BLACK.
7. B. to K'S 2d.
8. B. takes B. P. (ch.) 8. K. takes B.
9. Kt. to K's 5th. (dble. ch.) 9. K. to his 3d. (best)
10. Q. to K. Kt's 4th. (ch.) 10. K. takes Kt.
11. Q. to K. B's 5th. (ch.) 11. K. to Q's 3d.
12. Q. to her 5th.
And wins.
GAME
ILLUSTRATIVE OF THE CUNNINGHAM GAMBIT.
Between two members of the Berlin Chess Club.
{PGN 51}
WHITE. (V. H. d. L.) BLACK. (M. J.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. K. B. to K's 2d.
4. K. B. to Q. B's 4th. 4. B. to K. R's 5th. (ch.)
5. P. to K. Kt's 3d.[A] 5. P. takes P.
6. Castles. 6. P. takes P. (ch.)
7. K. to R's sq. 7. K. B. to B's 3d.
8. Kt. to K's 5th. 8. B. takes Kt.
9. Q. to K. R's 5th. 9. Q. to K's 2d.
10. R. takes K. B. P. 10. Q. to her B's 4th.
11. R. to K. B's 8th. (dble ch.) 11. K. to his 2d.
12. P. to Q's 4th. 12. Q. takes P.[B]
13. B. to K. Kt's 5th. (ch.) 13. K. Kt. to B's 3d.[C]
14. B. takes Kt. (ch.) 14. P. takes B.
15. Q. to K. B's 7th. (ch.) 15. K. to Q's 3d.
16. Q. Kt. to B's 3d. 16. R. takes R.
17. Q. takes R. (ch.) 17. K. to B's 3d.
18. Q. to her Kt's 4th. 18. P. to Q's 4th.
19. B. to Kt's 5th. (ch.) 19. K. to Kt's 3d.
20. Kt. mates.
[Footnote A: The correct reply is 5. K. to B's sq.]
[Footnote B: The best move.]
[Footnote C: K. to Q's 3d is the proper play.]
THE SALVIO GAMBIT
GAME THE FIRST.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
4. K. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
5. Kt. to K's 5th. 5. Q. to K. R's 5th. (ch.)
6. K. to B's sq. 6. K. Kt. to B's 3d.
It is this move of Black that constitutes the Salvio defence.
7. Q. to K's sq. (best) 7. Q. takes Q. (ch., best)
8. K. takes Q. 8. Kt. takes K. P.
9. B. takes K. B. P. (ch.) 9. K. to his 2d. (best).
10. B. to K. R's 5th. 10. P. to K. Kt's 6th.
11. P. to K. R's 3d. 11. P. to Q's 3d.
12. K. Kt. to Q's 3d. 12. K. B. to R's 3d.
13. Q. Kt. to B's 3d. 13. Kt. takes Kt.
14. Q. P. takes Kt. 14. R. to K. B's sq.
15. R. to K. B's sq. 15. Q. B. to K. B's 4th.
16. Kt. takes P. 16. B. takes Kt.
17. B. takes B. 17. K. R. to K. Kt's sq.
18. B. takes Q. P. (ch.) 18. P. takes B.
19. R. takes B. 19. K. R. to Kt's 2d.
You have a Pawn more and an advantage in position.
GAME THE SECOND.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
4. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
5. Kt. to K's 5th. 5. Q. to K. R's 5th. (ch.)
6. K. to B's sq. 6. K. Kt. to R's 3d.
7. P. to Q's 4th. 7. P. to K. B's 6th.
8. P. takes P. 8. P. to Q's 3d.
9. Kt. to Q's 3d. 9. K. Kt. P. takes P.
10. K. Kt. to K. B's 2d. 10. Q. B. to K. R's 6th. (ch.)
11. Kt. takes B. 11. Q. takes Kt. (ch.)
12. K. to B's 2d. 12. Q. to Kt's 7th. (ch.)
13. K. to his 3d. 13. Kt. to his 5th. (ch.)
14. K. to B's 4th. 14. B. to R's 3d. (ch.)
And he mates you in two moves.
VARIATION,
_Beginning from White's 8th move._
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
4. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
5. Kt. to K's 5th. 5. Q. to K. R's 5th. (ch.)
6. K. to B's sq. 6. K. Kt. to R's 3d.
7. P. to Q's 4th. 7. P. to K. B's 6th.
8. Q. B. to K. B's 4th. 8. P. takes P. (ch.)
9. K. takes P. 9. P. to Q's 3d.
10. B. takes K. Kt. 10. B. takes B.
11. Kt. to Q's 3d. 11. Q. to R's 6th. (ch.)
12. K. to B's 2d. 12. Q. to K's 6th. (ch.)
13. K. to B's sq. 13. P. to Kt's 6th.
He has a fine attack
THE COCHRANE GAMBIT.
GAME THE FIRST.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
4. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
5. Kt. to K's 5th. 5. Q. to K. R's 5th. (ch.)
6. K. to B's sq. 6. P. to K. B's 6th.
In the previous Gambit you will remember Salvio advances this P. one move later, that is, after his K. Kt. is moved to B's 3d, or R's 3d sq.
7. P. to Q's 4th. (best) 7. P. takes K. Kt. P. (ch., best.)
8. K. takes P. 8. Q. to R's 6th. (ch.)
9. K. to Kt's sq. 9. K. Kt. to R's 3d.
10. Q. to her 3d. 10. Q. takes Q.
11. P. takes Q. 11. P. to Q's 3d.
12. B. takes Kt. 12. B. takes B.
13. Kt. takes K. B. P. 13. B. to K's 6th. (ch.)
14. K. to Kt's 2d. 14. R. to B's sq.
15. R. to B's sq. 15. B. takes Q. P.
He ought to win.
GAME THE SECOND.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
4. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
5. Kt. to K's 5th. 5. Q. to K. R's 5th. (ch.)
6. K. to B's sq. 6. P. to K. B's 6th.
7. B. takes K. B. P. (ch.) 7. K. to his 2d.
8. P. takes P. 8. P. to Q's 3d.
9. B. takes Kt. 9. P. takes Kt.
10. B. to Q. B's 4th. 10. P. takes P.
11. Q. takes P. 11. B. to K. R's 6th. (ch.)
12. K. to Kt's sq. 12. Q. to K's 8th. (ch.)
13. B. to B's sq. 13. R. checks.
And wins.
GAME THE THIRD.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
4. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
5. Kt. to K's 5th. 5. Q. to K. R's 5th. (ch.)
6. K. to B's sq. 6. P. to K. B's 6th.
7. P. to K. Kt's 3d. 7. Q. to R's 6th. (ch.)
8. K. to B's 2d. (best) 8. K. Kt. to B's 3d.
9. P. to Q's 3d. 9. P. to Q's 3d.
10. Kt. takes K. B. P. 10. P. to Q's 4th.
11. Kt. takes R. 11. Q. to Kt's 7th. (ch.)
12. K. to his 3d. 12. Q. Kt. to B's 3d.
13. Kt. to B's 7th. 13. K. takes Kt.
14. B. takes Q. P. (ch.) 14. Kt. takes B.
15. P. takes Kt. 15. B. to K. R's 3d. (ch.)
And then P. to K. B's 7th, winning.
VARIATION I.
_Beginning at White's 9th move._
WHITE. BLACK.
9. K. to his 3d. 9. B. to K. R's 3d. (ch.)
10. K. to Q's 3d. 10. P. to Q's 3d.
11. Kt. takes K. B. P. 11. P. to Q's 4th.
12. B. takes Q. P. 12. Kt. takes B.
13. Kt. takes B. 13. Kt. to Q. Kt's 5th. (ch.)
14. K. to B's 4th. 14. Q. takes Kt.
15. K. takes Kt. 15. Q. Kt. to R's 3d. (ch.)
16. K. to B's 3d. 16. Q. to her B's 3d. (ch.)
17. K. to Q's 3d. 17. Kt. to his 5th. (ch.)
18. K. to K's 3d. 18. Kt. takes Q. B. P. (ch.)
Black must win.
VARIATION II.
_Beginning at White's 9th move._
WHITE. BLACK.
9. Q. Kt. to B's 3d. 9. Q. to Kt's 7th. (ch.)
10. K. to his 3d. 10. B. to K. R's 3d. (ch.)
11. K. to Q's 3d. 11. Q. Kt. to B's 3d.
12. Kt. takes K. B. P. 12. Q. Kt. to his 5th. (ch.)
13. K. to Q's 4th. 13. Q. to B's 7th. (ch.)
14. K. to his 5th. 14. P. to Q's 3d. (ch.)
15. K. takes Kt. 15. Q. to her 5th. (ch.)
And Black wins.
GAME THE FOURTH.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
4. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
5. Kt. to K's 5th. 5. Q. to K. R's 5th. (ch.)
6. K. to B's sq. 6. P. to K. B's 6th.
7. K. Kt. P. takes P. 7. K. Kt. to B's 3d.
8. P. to Q's 4th. 8. P. to Q's 3d.
9. Kt. takes K. Kt. P. 9. Q to R's 6th. (ch.)
10. K. to his sq. 10. Kt. takes Kt.
11. P. takes Kt. 11. B. to K's 2d.
12. R. to B's sq. 12. B. checks.
13. K. to Q's 2d. 13. Q. B. takes P.
14. B. to K's 2d. 14. K. B. to Kt's 4th. (ch.)
15. K. to his sq. 15. Q. to R's 5th. (ch.)
16. R. to K. B's 2d. 16. K. B. takes Q. B.
17. Q. takes B. 17. Q. B. takes K. B.
18. K. takes B. 18. Q. takes K. P. (ch.)
19. Q. to K's 3d. 19. Q. takes Q. (ch.)
He has a Pawn more and no inferiority of position.
VARIATION I.
_Beginning at White's 8th move._
8. B. takes K. B. P. (ch.) 8. K. to his 2d.
9. B. to Q. B's 4th. 9. P. to Q's 3d.
10. Kt. to Q's 3d. 10. P. takes P.
11. Kt. to K. B's 2d. 11. Q. B. to K. R's 6th. (ch.)
12. Kt. takes B. 12. Q. takes Kt. (ch.)
13. K. to his sq. 13. Kt. takes K. P.
His attack is irresistible.
VARIATION II.
_Beginning at White's 8th move._
WHITE. BLACK.
8. Kt. takes K. Kt. P. 8. Kt. takes Kt.
9. P. takes Kt. 9. Q. to R's 6th. (ch.)
10. K. to his sq. 10. P. to Q's 4th.
11. B. to K's 2d. 11. Q. to R's 5th. (ch.)
12. K. to B's sq. 12. P. to K. R's 4th.
He has an excellent game.
VARIATION III.
_Beginning at White's 8th move._
WHITE. BLACK.
8. Q. to K's 2d. 8. P. to Q's 3d.
9. Kt. takes K. B. P. 9. P. takes P.
10. Q. to K. B's 2d. 10. Q. B. to R's 6th. (ch.)
11. K. to his sq. 11. Q. takes K. P. (ch.)
12. K. to Q's sq. 12. Q. takes B.
He must win.
VARIATION IV.
_Beginning at White's 8th move._
WHITE. BLACK.
8. P. to K. R's 3d. 8. P. takes K. R. P.
9. Q. to K's sq. 9. Q. to K. Kt's 4th.
10. Kt. to his 4th. 10. Kt. takes Kt.
11. P. takes Kt. 11. Q. takes P.
12. Q. to K's 2d. 12. P. to K. R's 4th.
13. Q. Kt. to B's 3d. 13. R. to K. Kt's sq.
14. K. to his sq. 14. B. to K's 2d.
15. Kt. to Q's 5th. 15. Q. to R's 5th. (ch.)
16. K. to Q's sq. 16. P. to Q. B's 3d.
17. Kt. to Q. B's 7th. (ch.) 17. K. to Q's sq.
18. Kt. takes Q. R. 18. P. to Q's 4th.
19. Q. to K's sq. 19. P. takes B.
And wins.
An attentive consideration of the foregoing examples will lead you to the conclusion, I think, that the Salvio defence, or that of Cochrane, which varies from it in the transposition of Black's 6th and 7th moves, is a safe and trustworthy method of opposing the King's Gambit, and that the danger to be apprehended by the second player, in advancing his Pawn to K. Kt's 5th on the 4th move, is not that his opponent should play the Kt. to K's 5th, and admit of the Salvio or Cochrane defence, but that he should leave his Kt. to be taken, and adopt the powerful and almost irresistible attack of the Muzio Gambit.
GAMES
ILLUSTRATING THE SALVIO AND COCHRANE GAMBITS
GAME I.--Between V. H. der Laza and H----d of Berlin.
{PGN 52}
WHITE. (Mr. H.) BLACK. (V. H. d. L.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
4. K. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
5. Kt. to K's 5th. 5. Q. to R's 5th. (ch.)
6. K. to B's sq. 6. K. Kt. to R's 3d.
7. P. to Q's 4th. 7. P. to K. B's 6th.
8. P. to K. Kt's 3d. 8. Q. to R's 6th. (ch.)
9. K. to B's 2d. 9. Q. to K. Kt's 7th. (ch.)
10. K. to his 3d. 10. P. to K. B's 3d.
11. Kt. to Q's 3d. 11. K. Kt. to B's 2d.
12. Kt. to K. B's 4th. 12. K. B. to K. R's 3d.
13. K. to Q's 3d. 13. B. takes Kt.
14. Q. B. takes B. 14. P. to Q. B's 3d.
15. Q. Kt. to B's 3d. 15. Castles.
16. Q. B. to Q's 6th. 16. P. to Q. Kt's 4th.
17. B. takes Kt. (ch.) 17. R. takes B.
18. P. to K. R's 3d. 18. P. to Q. Kt's 5th.
19. B. takes Q. Kt. P. 19. Q. B. to R's 3d. (ch.)
20. K. to his 3d. 20. Q. takes K. Kt. P.
21. Q. to K. Kt's sq. 21. Q. to her B's 2d.
22. Q. takes P. (ch.) 22. R. to K. Kt's 2d.
23. Q. takes doubled P., and wins.
GAME II.--From Mr. Cochrane's _Treatise_.
{PGN 53}
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
4. K. B. to Q. B's 4th. 4. P. to Kt's 5th.
5. Kt. to K's 5th. 5. Q. checks.
6. K. to B's sq. 6. P. to K. B's 6th.
7. Q. to K's sq. 7. P. takes P. (ch.)
8. K. takes P. 8. Q. to K. R's 6th. (ch.)
9. K. to his B's 2d. 9. K. B. to Kt's 2d.
10. P. to Q's 4th. 10. P. to Q's 3d.
11. B. takes B. P. (ch.) 11. K. to his 2d.
12. B. takes K. Kt. 12. R. takes B.
13. K. Kt. to Q. B's 4th. 13. Q. to K. B's 6th. (ch.)
14. K. to Kt's sq. 14. B. takes Q. P. (ch.)
15. B. to K's 3d. 15. P. to K. Kt's 6th.
16. P. to K. R's 3d. 16. P. to Kt's 7th.
17. K. R. to his 2d. 17. Q. B. takes K. R. P.
18. Q. Kt. to Q's 2d. 18. Q. to K. B's 8th. (ch.)
19. Kt. takes Q. 19. P. takes Kt.
Becoming a Q., giving check, double check, and mate.
THE MUZIO GAMBIT.
In the two defences to the King's Gambit by Salvio and Cochrane just examined, when the second player for his fourth move advances his P. to K. Kt's 5th, attacking the Knight, White replies by moving his Knight to King's 5th, subjecting himself, as was shown, to a counter-attack, from which escape without loss is difficult if not impracticable. From this circumstance, apparently, originated the conception of the "Muzio Gambit," wherein the first player instead of removing the attacked Knight boldly abandons him, and by castling is enabled to bring an almost overwhelming array of forces to the immediate assault of the adverse King.
GAME THE FIRST.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
4. K. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
5. Castles. 5. P. takes Kt.
6. Q. takes P. (best) 6. Q. to K. B's 3d. (best)
7. P. to K's 5th. 7. Q. takes K. P.
8. P. to Q's 3d. 8. K. B. to K. R's 3d.
9. Q. B. to Q's 2d. 9. K. Kt. to K's 2d.
10. Q. Kt. to B's 3d. 10. Q. Kt. to B's 3d.
11. Q. R. to K's sq. 11. Q. to B's 4th. (ch.)
12. K. to R's sq. 12. Q. Kt. to Q's 5th.
13. R. takes Kt. (ch.) 13. K. takes R.
14. Kt. to Q's 5th. (ch.) 14. K. to Q's sq.
15. Q. to K. R's 5th. 15. Q. to K. B's sq.
16. Q. to K. R's 4th. (ch.) 16. P. to B's 3d.
17. Q. B. takes P. 17. B. takes B.
18. R. takes B. 18. Kt. to Q. B's 3d.
19. R. takes K. B. P. 19. Q. to K's sq.
20. R. to B's 8th. (dis. ch.) 20. Kt. to K's 2d.
21. Q. takes Kt.
Mate.
GAME THE SECOND.
_Varying from the preceding at Black's 10th move._
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
4. K. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
5. Castles. 5. P. takes Kt.
6. Q. takes P. (best) 6. Q. to K. B's 3d. (best)
7. P. to K's 5th. 7. Q. takes K. P.
8. P. to Q's 3d. 8. K. B. to K. R's 3d.
9. Q. B. to Q's 2d, 9. K. Kt. to K's 2d.
10. Q. Kt. to B's 3d. 10. P. to Q. B's 3d.
11. Q. K. to K's sq. 11. Q. to her B's 4th. (ch.)
12. K. to R's sq. 12. P. to Q's 4th.
13. Q. to K. R's 5th. 13. Q. to her 3d.
14. B. takes Q. P. 14. P. takes B.
15. Kt. takes Q. P. 15. Q. Kt. to B's 3d.
16. Q. B. to his 3d. 16. Q. to K. Kt's 3d.
17. R. takes Kt. (ch.) 17. K. to B's sq.
18. R. to K's 8th. (ch.) 18. K. takes R.
19. Kt. to K. B's 6th. (ch.) 19. K. to B's sq.
20. Q. to her B's 5th. (ch.) 20. Kt. to K's 2d. (best)
21. R. to K's sq. 21. Q. B. to K's 3d.
22. Kt. to Q's 7th. (ch.) 22. Q. B. takes Kt.
23. Q. takes Kt. (ch.) 23. K. to Kt's sq.
24. Q. takes B. 24. Q. R. to K. B's sq.
25. Q. takes Q. Kt. P.
And the game is about even.
I think the attack, in a majority of the variations which arise in this game, may be strengthened by your interposing the K. R. at move 12, instead of retreating the K.
VARIATION.
_Beginning at Black's 19th move._
WHITE. BLACK.
19. K. to Q's sq.
20. Q. to her 5th. (ch.) 20. K. to Q. B's 2d.
21. B. to K's 5th. (ch.) 21. Kt. takes B.
22. Q. takes Kt. (ch.) 22. K. to B's 3d. (best)
23. Q. to her 5th. (ch.) 23. K. to Kt's 3d.
24. Q. to her 6th. (ch.) 24. K. to R's 4th.
25. Q. to her B's 5th. (ch.) 25. K. to R's 3d.
26. Q. to B's 4th. (ch.) 26. P. to Q. Kt's 4th.
27. Q. to B's 6th. (ch.) 27. K. to K's 4th.
28. P. to Q. R's 4th.
And he cannot possibly save the game.
GAME THE THIRD.
_Varying from the former at White's 8th move._
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
4. K. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
5. Castles. 5. P. takes Kt.
6. Q. takes P. (best) 6. Q. to K. B's 3d. (best)
7. P. to K's 5th. 7. Q. takes K. P.
8. P. to Q. Kt's 3d. 8. Q. takes R. (best)
9. Q. Kt. to B's 3d. 9. K. B. to Q. B's 4th. (ch.)
10. K. to R's sq. 10. K. Kt. to K's 2d.
11. P. to Q's 4th. 11. B. takes Q. P.
12. B. takes K. B. P. (ch.) 12. K. to Q's sq.
13. B. to Q's 2d. 13. Q. takes R. (ch.)
14. Q. takes Q. 14. R. to K. B's sq.
15. Q. takes P. 15. B. takes Kt.
16. B. takes B. 16. P. to Q's 3d.
Black has the advantage.
GAME THE FOURTH.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th,
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th
4. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
5. Castles. 5. P. takes Kt.
6. Q. takes P. 6. K. B. to K. R's 3d.
7. P. to Q's 4th. 7. Q. Kt. to B's 3d.
8. Q. Kt. to B's 3d. 8. Kt. takes Q. P.
9. Q. to K. R's 5th. 9. Q. Kt. to K's 3d.
10. Q. B. takes P. 10. B. takes B.
11. R. takes B. 11. Q. to K's 2d.
12. B. takes Kt. 12. Q. P. takes B.
13. Q. R. to K. B's sq.
You must win.
VARIATION I.
_Beginning at Black's 6th move._
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
4. K. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
5. Castles. 5. P. takes Kt.
6. Q. takes P. 6. P. to Q's 3d.
7. P. to Q's 4th. 7. B. to K. R's 3d.
8. Q. B. takes P. 8. B. takes B.
9. Q. takes B. 9. Q. to K's 2d.
10. B. takes K. B. P. (ch.) 10. K. to Q's sq.
11. P. to K's 5th.
With a capital opening.
VARIATION II.
_Beginning at Black's 6th move._
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
4. K. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
5. Castles. 5. P. takes Kt.
6. Q. takes P. 6. Q. to K's 2d.
7. P to Q's 4th. 7. Q. Kt. to B's 3d.
8. Q. takes P. 8. Kt. takes Q. P.
9. B. takes K. B. P. (ch.) 9. K. to Q's sq.
10. Q. Kt. to B's 3d. 10. K. Kt. to R's 3d.
11. Q. B. to K's 3d. 11. Q. Kt. to K's 3d.
12. K. B. takes Kt. 12. Q. takes B.
13. Q. Kt. to Q's 5th. 13. P. to Q's 3d.
14. Q. to K. R's 4th. (ch.)
You ought to win.
GAME THE FIFTH.
KOCH AND GHULAM KASSIM'S ATTACK.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
4. K. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
5. P. to Q's 4th. 5. P. takes Kt.
White's 5th move characterizes the game known as
"Koch and Ghulam Kassim's Attack."
6. Q. takes P. 6. P. to Q's 4th.
7. K. B. takes Q. P. 7. P. to Q. B's 3d.
8. B. to Q. Kt's 3d. 8. Q. takes Q. P.
9. Q. B. takes P. 9. K. Kt. to B's 3d.
10. Q. Kt. to Q's 2d. 10. Q. B. to K. Kt's 5th.
11. Q. to K. Kt's 3d. 11. K. Kt. takes P.
12. Q. Kt. takes Kt. 12. Q. takes Kt. (ch.)
13. K. to Q's 2d.
You have the better game.
VARIATION I.
_Beginning at White's 8th move._
8. B. takes K. B. P. (ch.) 8. K. takes B.
9. Q. B. takes P. 9. K. Kt. to B's 3d.
10. P. to Q. B's 3d. 10. Q. B. to K. Kt's 5th.
I prefer Black's game.
VARIATION II.
_Beginning at Black's 6th move._
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
4. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
5. P. to Q's 4th. 5. P. takes Kt.
6. Q. takes P. 6. P. to Q's 3d.
7. Castles. 7. Q. to K. B's 3d.
8. Q. Kt. to R's 3d. 8. Q. takes Q. P. (ch.)
9. K. to R's sq. 9. K. B. to R's 3d.
10. Q. B. takes P. 10. Q. to K. B's 3d.
11. Q. to K's 3d. 11. Q. to K. Kt's 3d.
12. P. to K's 5th. 12. B. takes B.
13. R. takes B. 13. B. to K's 3d.
14. P. takes Q. P.
You have a capital attack.
GAME THE SIXTH.
MCDONNELL'S ATTACK.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th
4. K. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
5. Q. Kt. to B's 3d. 5. P. takes Kt.
6. Q. takes P. 6. P. to Q's 4th.
7. B. takes Q. P. 7. P. to Q. B's 3d.
8. B. to Q. Kt's 3d. 8. Q. B. to K's 3d.
9. B. takes B. 9. P. takes B.
10. Q. to K. R's 5th. (ch.) 10. K. to Q's 2d.
11. P. to Q's 4th. 11. Q. to K. B's 3d.
12. P. to K's 5th. 12. Q. to K. B's 4th.
13. Q. to K. B's 3d. 13. K. B. to Q. Kt's 5th.
14. Q. B. takes P. 14. K. Kt. to K's 2d.
15. Castles on K's side. 15. B. takes Kt.
16. P. takes B. 16. Q. Kt. to R's 3d.
The game is in his favor.
Our examination of this Gambit would be imperfect without some notice of a variation in the opening, where the first player, instead of abandoning the Knight at his 5th move, sacrifices his Bishop by taking the K. B. Pawn, checking. This attack is not, strictly speaking, a part of the Muzio Gambit, but it is so intimately associated with it that I think it better to consider them both under the same head.
GAME THE SEVENTH.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
4. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
5. B. takes K. B. P. (ch.) 5. K. takes B.
6. Kt. to K's 5th. (ch.) 6. K. to his sq.
7. Q. takes P. 7. K. Kt. to B's 3d.
8. Q. takes K. B. P. 8. P. to Q's 3d.
9. Kt. to Q. B's 4th. 9. Q. Kt. to B's 3d.
10. Castles. 10. B. to K. Kt's 2d.
11. P. to Q's 3d. 11. Q. B. to K's 3d.
12. Q. to K. Kt's 3d. 12. Q. to K's 2d.
Your attack is exhausted.
GAMES
ILLUSTRATIVE OF THE MUZIO GAMBIT.
GAME I.--Between Mr. Lewis and an Amateur of great skill.
{PGN 54}
WHITE. (Mr. L.) BLACK. (Mr. ----)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
4. K. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
5. Castles. 5. P. takes Kt.
6. Q. takes P. 6. K. B. to R's 3d.
7. P. to Q's 4th. 7. Q. to K's 2d.
8. Q. B. takes P. 8. Q. Kt. to B's 3d.
9. Q. B. takes K. B. 9. Kt. takes B.
10. Q. to K. R's 5th. 10. Q. to K. B's sq.
11. K. R. to B's 6th. 11. Q. to K. Kt's 2d.
12. Q. takes Kt. 12. Q. takes Q.
13. K. R. takes Q. 13. Q. Kt. takes Q. P.
14. Q. Kt. to Q. R's 3d. 14. P. to Q. B's 3d.
15. K. R. to Q's 6th. 15. Kt. to K's 3d.
16. Q. R. to Q's sq. 16. K. R. to K. Kt's sq.
17. K. B. takes Kt. 17. K. B. P. takes B.
18. Kt. to Q. B's 4th. 18. K. R. to K. Kt's 4th.
19. K. to B's 2d. 19. K. to his 2d.
20. Kt. to K's 3d. 20. P. to Q. R's 4th.
21. K. to his B's 3d. 21. P. to Q. Kt's 4th.
22. Kt. to K. Kt's 4th. 22. Q. R. to his 2d.
23. K. to B's 4th. 23. K. R. to Q. B's 4th,
24. P. to Q. B's 3d. 24. P. to Q. Kt's 5th.
25. P. takes P. 25. P. takes P.
26. Kt. to K's 5th. 26. K. R. to Q. B's 7th.
27. P. to Q. R's 4th. 27. R. takes Q. Kt. P.
28. K. R. takes Q. B. P. 28. R. to K. B's 7th. (ch.)
29. K. to his 3d. 29. R. to K. B's sq.
30. Q. R. to Q. B's sq. 30. B. to Q. R's 3d.
31. K. R. to Q. B's 7th. 31. R. takes R.
32. R. takes R. 32. K. to Q's 3d.
33. R. to Q. R's 7th. 33. K. takes Kt.
34. R. takes B. 34. R. to Q. Kt's sq.
35. R. to Q. R's 5th. (ch.) 35. P. to Q's 4th.
36. P. takes P. 36. P. takes P.
37. K. to Q's 3d. 37. R. to Q. B's sq.
38. R. to Q. Kt's 5th. 38. R. to Q. B's 6th. (ch.)
39. K. to Q's 2d. 39. R. to Q. B's 5th.
40. P. to Q. R's 5th. 40. R. to K. B's 5th.
41. P. to Q. R's 6th. 41. R. to K. B's 7th. (ch.)
42. K. to Q's 3d. 42. R. to Q. R's 7th.
43. R. takes Q. Kt. P. 43. R. takes Q. R. P.
Drawn game.
GAME II.--Between Mr. Szen, of Hungary, and
V. H. der Laza, of the Berlin Chess Club.
{PGN 55}
WHITE. (V. H. d. L.) BLACK. (Mr. S.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. P. to Kt's 4th.
4. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
5. Castles. 5. P. takes Kt.
6. Q. takes P. 6. Q. to K. B's 3d.
7. P. to K's 5th. 7. Q. takes K. P.
8. P. to Q's 3d. 8. K. B. to K. R's 3d.
9. Kt. to Q. B's 3d. 9. K. Kt. to K's 2d.
10. Q. B. to Q's 2d. 10. Castles.[A]
11. Q. R. to K's sq. 11. Q. to Q. B's 4th. (ch.)
12. K. to R's sq. 12. P. to Q. B's 3d.
13. Kt. to K's 4th. 13. Q. to K. B's 4th.
14. Q. B. to his 3d. 14. B. to K. Kt's 2d.
15. Kt. to Q's 6th. 15. Q. to K. Kt's 4th.
16. R. takes Kt.[B] 16. B. takes Q. B.[C]
17. R. takes K. B. P. 17. R. takes R.
18. B. takes R. (ch.) 18. K. to Kt's 2d.
19. P. takes B. 19. Kt. to Q. R's 3d.
20. Q. takes K. B. P. 20. Q. takes Q.
21. R. takes Q. 21. Kt. to Q. B's 2d.
22. B. to Q. Kt's 3d. 22. Kt. to Q's 4th.
23. B. takes Kt. 23. P. takes B.
24. R. to B's 7th. (ch.) 24. K. to Kt's sq.
25. R. to K's 7th. 25. P. to Q. Kt's 3d.
26. R. to K's 8th. (ch.) 26. K. to Kt's 2d.
27. R. takes B.
And wins.
[Footnote A: Not considered so strong a move as 10 P. to Q. B's 3d.]
[Footnote B: Well played.]
[Footnote C: Had he taken R. with Q., White would have won a Piece by at once playing Kt. to K. B's 5th.]
GAME III.--Between two Berlin players.
{PGN 56}
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
4. K. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
5. Castles. 5. P. takes Kt.
6. Q. takes P. 6. Q. to K. B's 3d.
7. P. to K's 5th. 7. Q. takes P.
8. P. to Q's 3d. 8. K. B. to R's 3d.
9. Q. B. to Q's 2d. 9. K. Kt. to K's 2d.
10. Q. Kt. to B's 3d. 10. P. to Q. B's 3d.
11. Q. R. to K's sq. 11. Q. to B's 4th. (ch.)
12. K. to R's sq. 12. P. to Q's 4th.
13. Q. to K. R's 5th. 13. Q. to her 3d.
14. K. B. takes Q. P. 14. Castles.
15. K. B. to Q. Kt's 3d. 15. Q. to K. Kt's 3d.
16. Q. to Q. B's 5th. 16. K. Kt. to K. B's 4th.
17. Q. B. takes P. 17. K. B. takes B.
18. K. R. takes B. 18. K. Kt. to his 2d.
19. Kt. to K's 4th. 19. K. Kt. to K's 3d.
20. B. takes Kt. 20. Q. B. takes B.
21. Kt. to B's 6th. (ch.) 21. K. to Kt's 2d.
22. R. takes B. 22. P. takes R.
23. Kt. to R's 5th. (ch.) 23. K. to R's 3d.
24. R. takes R. 24. Q. takes Kt.
25. R. to B's 6th. (ch.) 25. K. to Kt's 2d.
26. Q. mates.
GAME IV.--Between La Bourdonnais and McDonnell.
{PGN 57}
WHITE. (Mr. McD.) BLACK. (M. La B.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
4. K. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
5. Q. Kt. to B's 3d. 5. P. takes Kt.
6. Q. takes P. 6. K. B. to K. R's 3d.
7. P. to Q's 4th. 7. Q. Kt. to B's 3d.
8. Castles. 8. Q. Kt. takes Q. P.
9. B. takes K. B. P. (ch.) 9. K. takes B.
10. Q. to K. R's 5th. (ch.) 10. K. to his Kt's 2d.
11. Q. B. takes P. 11. B. takes B.
12. K. R. takes B. 12. K. Kt. to B's 3d.
13. Q. to K. Kt's 5th. (ch.) 13. K. to B's 2d.
14. Q. R. to K. B's sq. 14. K. to his sq.
15. K. R. takes Kt. 15. Q. to K's 2d.
16. Q. Kt. to Q's 5th. 16. Q. to her B's 4th.
17. K. to R's sq. 17. Kt. to K's 3d.
18. K. R. takes Kt. 18. P. takes R.
19. Kt. to B's 6th. (ch.)
And wins the Queen.
GAME V.--From Ghulam Kassim.
{PGN 58}
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
4. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
5. P. to Q's 4th. 5. P. takes Kt.
6. Q. takes P. 6. P. to Q's 4th.
7. B. takes P. 7. K. Kt. to B's 3d.
8. Castles. 8. Kt. takes B.
9. P. takes Kt. 9. Q. to B's 3d.
10. Q. to K's 4th. (ch.) 10. K. to Q's sq.
11. B. takes P. 11. Q. to K's 2d.
12. Q. to B's 3d. 12. R. to Kt's sq.
13. Kt. to Q's 2d. 13. B. to K. Kt's 5th.
14. Q. to B's 2d. 14. Kt. to Q's 2d.
15. Q. R. to K's sq. 15. Q. to B's 3d.
16. Kt. to K's 4th. 16. Q. to K. Kt's 3d.
17. P. to Q. B's 4th. 17. K. B. to Q's 3d.
18. B. takes B. 18. P. takes B.
19. P. to Q. B's 5th. 19. P. takes P.
20. P. takes P. 20. K. R. to K's sq.
21. Kt. to Q's 6th. 21. R. takes R.
22. Q. takes R. 22. K. to Q. B's 2d.
23. Q. to her Kt's 4th. 23. K. to Q's sq.
White must win.
GAME VI.--Mr. Staunton gives his Queen's Rook.
(Remove White's Q. R. from the Board.)
{PGN 59}
WHITE. (Mr. S.) BLACK. (Mr. ----.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
4. K. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
5. B. takes K. B. P. (ch.) 5. K. takes B.
6. Kt. to K's 5th. (ch.) 6. K. to his sq.
7. Q. takes P. 7. K. Kt. to B's 3d.
8. Q. takes P. 8. P. to Q's 3d.
9. K. Kt. to B's 3d. 9. Q. Kt. to B's 3d.
10. P. to Q's 4th. 10. Q. to K's 2d.
11. Castles. 11. Q. B. to Q's 2d.
12. P. to K's 5th. 12. P. takes P.
13. P. takes P. 13. K. Kt. to Q's 4th.
14. Q. to K's 4th. 14. Q. B. to K's 3d.
15. Q. B. to K. Kt's 5th. 15. Q. to her B's 4th. (ch.)
16. K. to R's sq. 16. Q. Kt. to his 5th.
17. P. to Q. B's 4th. 17. K. Kt. to Q. Kt's 3d.
18. P. to Q. Kt's 3d. 18. K. B. to K's 2d.
19. K. Kt. to Q's 4th. 19. Q. B. to K. Kt's sq.
20. B. takes K. B. 20. Q. takes B.
21. K. Kt. to K. B's 5th. 21. Q. to her 2d.
22. Q. to K. R's 4th. 22. Q. R. to Q's sq.
23. Q. to K. B's 6th.
And wins.
THE ALLGAIER GAMBIT.
GAME THE FIRST.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
4. P. to K. R's 4th. 4. P. to K. Kt's 5th. (best)
White's 4th move constitutes the Allgaier Gambit.
5. Kt. to Kt's 5th. 5. P. to K. R's 3d.
6. Kt. takes K. B. P 6. K. takes Kt.
7. Q. takes P. 7. K. Kt. to B's 3d.
8. Q. takes K. B. P. 8. K. B. to Q's 3d. (best)
9. B. to Q. B's 4th. (ch.) 9. K. to Kt's 2d. (best)
10. Q. to K. B's 5th. 10. B. to Kt's 6th. (ch.)
11. K. to B's sq. 11. K. R. to B's sq.
Black has a winning position.
VARIATION,
_Beginning at Black's 5th move._
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The blue book of chessChapter IV: The King's Gambit (1)
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