Chapter IV: Part 4
Rango the Gray Ape, who was the Chief of all the monkey tribes of the forest, heard the uproar and came to see what was wrong with his people. And Rango, being wiser and more experienced, at once knew that the strange magician who looked like a mixed-up beast was responsible for the transformations. He realized that the six giant soldiers were helpless prisoners, because of their size, and knew he was powerless to release them. So, although he feared to meet the terrible magician, he hurried away to the Great Clearing to tell Gugu the King what had happened and to try to find the Wizard of Oz and get him to save his six enchanted subjects.
Rango darted into the Great Clearing just as the Wizard had restored all the enchanted ones around him to their proper shapes, and the Gray Ape was glad to hear that the wicked magician-beast had been conquered.
"But now, O mighty Wizard, you must come with me to where six of my people are transformed into six great giant men," he said, "for if they are allowed to remain there, their happiness and their future lives will be ruined."
The Wizard did not reply at once, for he was thinking this a good opportunity to win Rango's consent to his taking some monkeys to the Emerald City for Ozma's birthday cake.
"It is a great thing you ask of me, O Rango the Gray Ape," said he, "for the bigger the giants are the more powerful their enchantment, and the more difficult it will be to restore them to their natural forms. However, I will think it over."
Then the Wizard went to another part of the clearing and sat on a log and appeared to be in deep thought.
The Glass Cat had been greatly interested in the Gray Ape's story and was curious to see what the giant soldiers looked like. Hearing that their heads extended above the tree-tops, the Glass Cat decided that if it climbed the tall avocado tree that stood at the side of the clearing, it might be able to see the giants' heads. So, without mentioning her errand, the crystal creature went to the tree and, by sticking her sharp glass claws in the bark, easily climbed the tree to its very top and, looking over the forest, saw the six giant heads, although they were now a long way off. It was, indeed, a remarkable sight, for the huge heads had immense soldier caps on them, with red and yellow plumes and looked very fierce and terrible, although the monkey hearts of the giants were at that moment filled with fear.
Having satisfied her curiosity, the Glass Cat began to climb down from the tree more slowly. Suddenly she discerned the Wizard's black bag hanging from a limb of the tree. She grasped the black bag in her glass teeth, and although it was rather heavy for so small an animal, managed to get it free and to carry it safely down to the ground. Then she looked around for the Wizard and seeing him seated upon the stump she hid the black bag among some leaves and then went over to where the Wizard sat.
"I forgot to tell you," said the Glass Cat, "that Trot and Cap'n Bill are in trouble, and I came here to hunt you up and get you to go and rescue them."
"Good gracious, Cat! Why didn't you tell me before?" exclaimed the Wizard.
"For the reason that I found so much excitement here that I forgot Trot and Cap'n Bill."
"What's wrong with them?" asked the Wizard.
Then the Glass Cat explained how they had gone to get the Magic Flower for Ozma's birthday gift and had been trapped by the magic of the queer island. The Wizard was really alarmed, but he shook his head and said sadly:
"I'm afraid I can't help my dear friends, because I've lost my black bag."
"If I find it, will you go to them?" asked the creature.
"Of course," replied the Wizard. "But I do not think that a Glass Cat with nothing but pink brains can succeed when all the rest of us have failed."
"Don't you admire my pink brains?" demanded the Cat.
"They're pretty," admitted the Wizard, "but they're not regular brains, you know, and so we don't expect them to amount to much."
"But if I find your black bag--and find it inside of five minutes--will you admit my pink brains are better than your common human brains?"
"Well, I'll admit they're better HUNTERS," said the Wizard, reluctantly, "but you can't do it. We've searched everywhere, and the black bag isn't to be found."
"That shows how much you know!" retorted the Glass Cat, scornfully. "Watch my brains a minute, and see them whirl around."
The Wizard watched, for he was anxious to regain his black bag, and the pink brains really did whirl around in a remarkable manner.
"Now, come with me," commanded the Glass Cat, and led the Wizard straight to the spot where it had covered the bag with leaves. "According to my brains," said the creature, "your black bag ought to be here."
Then it scratched at the leaves and uncovered the bag, which the Wizard promptly seized with a cry of delight. Now that he had regained his Magic Tools, he felt confident he could rescue Trot and Cap'n Bill.
Rango the Gray Ape was getting impatient. He now approached the Wizard and said:
"Well, what do you intend to do about those poor enchanted monkeys?"
"I'll make a bargain with you, Rango," replied the little man. "If you will let me take a dozen of your monkeys to the Emerald City, and keep them until after Ozma's birthday, I'll break the enchantment of the six Giant Soldiers and return them to their natural forms."
But the Gray Ape shook his head.
"I can't do it," he declared. "The monkeys would be very lonesome and unhappy in the Emerald City and your people would tease them and throw stones at them, which would cause them to fight and bite."
"The people won't see them till Ozma's birthday dinner," promised the Wizard. "I'll make them very small--about four inches high, and I'll keep them in a pretty cage in my own room, where they will be safe from harm. I'll feed them the nicest kind of food, train them to do some clever tricks, and on Ozma's birthday I'll hide the twelve little monkeys inside a cake. When Ozma cuts the cake the monkeys will jump out on to the table and do their tricks. The next day I will bring them back to the forest and make them big as ever, and they'll have some exciting stories to tell their friends. What do you say, Rango?"
"I say no!" answered the Gray Ape. "I won't have my monkeys enchanted and made to do tricks for the Oz people."
"Very well," said the Wizard calmly; "then I'll go. Come, Dorothy," he called to the little girl, "let's start on our journey."
"Aren't you going to save those six monkeys who are giant soldiers?" asked Rango, anxiously.
"Why should I?" returned the Wizard. "If you will not do me the favor I ask, you cannot expect me to favor you."
"Wait a minute," said the Gray Ape. "I've changed my mind. If you will treat the twelve monkeys nicely and bring them safely back to the forest, I'll let you take them."
"Thank you," replied the Wizard, cheerfully. "We'll go at once and save those giant soldiers."
So all the party left the clearing and proceeded to the place where the giants still stood among the trees. Hundreds of monkeys, apes, baboons and orangoutangs had gathered round, and their wild chatter could be heard a mile away. But the Gray Ape soon hushed the babel of sounds, and the Wizard lost no time in breaking the enchantments. First one and then another giant soldier disappeared and became an ordinary monkey again, and the six were shortly returned to their friends in their proper forms.
This action made the Wizard very popular with the great army of monkeys, and when the Gray Ape announced that the Wizard wanted to borrow twelve monkeys to take to the Emerald City for a couple of weeks, and asked for volunteers, nearly a hundred offered to go, so great was their confidence in the little man who had saved their comrades.
The Wizard selected a dozen that seemed intelligent and good-tempered, and then he opened his black bag and took out a queerly shaped dish that was silver on the outside and gold on the inside. Into this dish he poured a powder and set fire to it. It made a thick smoke that quite enveloped the twelve monkeys, as well as the form of the Wizard, but when the smoke cleared away the dish had been changed to a golden cage with silver bars, and the twelve monkeys had become about three inches high and were all seated comfortably inside the cage.
The thousands of hairy animals who had witnessed this act of magic were much astonished and applauded the Wizard by barking aloud and shaking the limbs of the trees in which they sat. Dorothy said: "That was a fine trick, Wizard!" and the Gray Ape remarked: "You are certainly the most wonderful magician in all the Land of Oz!"
"Oh, no," modestly replied the little man. "Glinda's magic is better than mine, but mine seems good enough to use on ordinary occasions. And now, Rango, we will say good-bye, and I promise to return your monkeys as happy and safe as they are now."
The Wizard rode on the back of the Hungry Tiger and carried the cage of monkeys very carefully, so as not to joggle them. Dorothy rode on the back of the Cowardly Lion, and the Glass Cat trotted, as before, to show them the way.
Gugu the King crouched upon a log and watched them go, but as he bade them farewell, the enormous Leopard said:
"I know now that you are the friends of beasts and that the forest people may trust you. Whenever the Wizard of Oz and Princess Dorothy enter the Forest of Gugu hereafter, they will be as welcome and as safe with us as ever they are in the Emerald City."
17. A Remarkable Journey
"You see," explained the Glass Cat, "that Magic Isle where Trot and Cap'n Bill are stuck is also in this Gillikin Country--over at the east side of it, and it's no farther to go across-lots from here than it is from here to the Emerald City. So we'll save time by cutting across the mountains."
"Are you sure you know the way?" asked Dorothy.
"I know all the Land of Oz better than any other living creature knows it," asserted the Glass Cat.
"Go ahead, then, and guide us," said the Wizard. "We've left our poor friends helpless too long already, and the sooner we rescue them the happier they'll be."
"Are you sure you can get 'em out of their fix?" the little girl inquired.
"I've no doubt of it," the Wizard assured her. "But I can't tell what sort of magic I must use until I get to the place and discover just how they are enchanted."
"I've heard of that Magic Isle where the Wonderful Flower grows," remarked the Cowardly Lion. "Long ago, when I used to live in the forests, the beasts told stories about the Isle and how the Magic Flower was placed there to entrap strangers--men or beasts."
"Is the Flower really wonderful?" questioned Dorothy.
"I have heard it is the most beautiful plant in the world," answered the Lion. "I have never seen it myself, but friendly beasts have told me that they have stood on the shore of the river and looked across at the plant in the gold flower-pot and seen hundreds of flowers, of all sorts and sizes, blossom upon it in quick succession. It is said that if one picks the flowers while they are in bloom they will remain perfect for a long time, but if they are not picked they soon disappear and are replaced by other flowers. That, in my opinion, make the Magic Plant the most wonderful in existence."
"But these are only stories," said the girl. "Has any of your friends ever picked a flower from the wonderful plant?"
"No," admitted the Cowardly Lion, "for if any living thing ventures upon the Magic Isle, where the golden flower-pot stands, that man or beast takes root in the soil and cannot get away again."
"What happens to them, then?" asked Dorothy.
"They grow smaller, hour by hour and day by day, and finally disappear entirely."
"Then," said the girl anxiously, "we must hurry up, or Cap'n Bill an' Trot will get too small to be comf'table."
They were proceeding at a rapid pace during this conversation, for the Hungry Tiger and the Cowardly Lion were obliged to move swiftly in order to keep pace with the Glass Cat. After leaving the Forest of Gugu they crossed a mountain range, and then a broad plain, after which they reached another forest, much smaller than that where Gugu ruled.
"The Magic Isle is in this forest," said the Glass Cat, "but the river is at the other side of the forest. There is no path through the trees, but if we keep going east, we will find the river, and then it will be easy to find the Magic Isle."
"Have you ever traveled this way before?" inquired the Wizard.
"Not exactly," admitted the Cat, "but I know we shall reach the river if we go east through the forest."
"Lead on, then," said the Wizard.
The Glass Cat started away, and at first it was easy to pass between the trees; but before long the underbrush and vines became thick and tangled, and after pushing their way through these obstacles for a time, our travelers came to a place where even the Glass Cat could not push through.
"We'd better go back and find a path," suggested the Hungry Tiger.
"I'm s'prised at you," said Dorothy, eyeing the Glass Cat severely.
"I'm surprised, myself," replied the Cat. "But it's a long way around the forest to where the river enters it, and I thought we could save time by going straight through."
"No one can blame you," said the Wizard, "and I think, instead of turning back, I can make a path that will allow us to proceed."
He opened his black bag and after searching among his magic tools drew out a small axe, made of some metal so highly polished that it glittered brightly even in the dark forest. The Wizard laid the little axe on the ground and said in a commanding voice:
"Chop, Little Axe, chop clean and true;
A path for our feet you must quickly hew.
Chop till this tangle of jungle is passed;
Chop to the east, Little Axe--chop fast!"
Then the little axe began to move and flashed its bright blade right and left, clearing a way through vine and brush and scattering the tangled barrier so quickly that the Lion and the Tiger, carrying Dorothy and the Wizard and the cage of monkeys on their backs, were able to stride through the forest at a fast walk. The brush seemed to melt away before them and the little axe chopped so fast that their eyes only saw a twinkling of the blade. Then, suddenly, the forest was open again, and the little axe, having obeyed its orders, lay still upon the ground.
The Wizard picked up the magic axe and after carefully wiping it with his silk handkerchief put it away in his black bag. Then they went on and in a short time reached the river.
"Let me see," said the Glass Cat, looking up and down the stream, "I think we are below the Magic Isle; so we must go up the stream until we come to it."
So up the stream they traveled, walking comfortably on the river bank, and after a while the water broadened and a sharp bend appeared in the river, hiding all below from their view. They walked briskly along, however, and had nearly reached the bend when a voice cried warningly: "Look out!"
The travelers halted abruptly and the Wizard said: "Look out for what?"
"You almost stepped on my Diamond Palace," replied the voice, and a duck with gorgeously colored feathers appeared before them. "Beasts and men are terribly clumsy," continued the Duck in an irritated tone, "and you've no business on this side of the River, anyway. What are you doing here?"
"We've come to rescue some friends of ours who are stuck fast on the Magic Isle in this river," explained Dorothy.
"I know 'em," said the Duck. "I've been to see 'em, and they're stuck fast, all right. You may as well go back home, for no power can save them."
"This is the Wonderful Wizard of Oz," said Dorothy, pointing to the little man.
"Well, I'm the Lonesome Duck," was the reply, as the fowl strutted up and down to show its feathers to best advantage. "I'm the great Forest Magician, as any beast can tell you, but even I have no power to destroy the dreadful charm of the Magic Isle."
"Are you lonesome because you're a magician?" inquired Dorothy.
"No; I'm lonesome because I have no family and no friends. But I like to be lonesome, so please don't offer to be friendly with me. Go away, and try not to step on my Diamond Palace."
"Where is it?" asked the girl.
"Behind this bush."
Dorothy hopped off the lion's back and ran around the bush to see the Diamond Palace of the Lonesome Duck, although the gaudy fowl protested in a series of low quacks. The girl found, indeed, a glistening dome formed of clearest diamonds, neatly cemented together, with a doorway at the side just big enough to admit the duck.
"Where did you find so many diamonds?" asked Dorothy, wonderingly.
"I know a place in the mountains where they are thick as pebbles," said the Lonesome Duck, "and I brought them here in my bill, one by one and put them in the river and let the water run over them until they were brightly polished. Then I built this palace, and I'm positive it's the only Diamond Palace in all the world."
"It's the only one I know of," said the little girl; "but if you live in it all alone, I don't see why it's any better than a wooden palace, or one of bricks or cobble-stones."
"You're not supposed to understand that," retorted the Lonesome Duck. "But I might tell you, as a matter of education, that a home of any sort should be beautiful to those who live in it, and should not be intended to please strangers. The Diamond Palace is my home, and I like it. So I don't care a quack whether YOU like it or not."
"Oh, but I do!" exclaimed Dorothy. "It's lovely on the outside, but--" Then she stopped speaking, for the Lonesome Duck had entered his palace through the little door without even saying good-bye. So Dorothy returned to her friends and they resumed their journey.
"Do you think, Wizard, the Duck was right in saying no magic can rescue Trot and Cap'n Bill?" asked the girl in a worried tone of voice.
"No, I don't think the Lonesome Duck was right in saying that," answered the Wizard, gravely, "but it is possible that their enchantment will be harder to overcome than I expected. I'll do my best, of course, and no one can do more than his best."
That didn't entirely relieve Dorothy's anxiety, but she said nothing more, and soon, on turning the bend in the river, they came in sight of the Magic Isle.
"There they are!" exclaimed Dorothy eagerly.
"Yes, I see them," replied the Wizard, nodding. "They are sitting on two big toadstools."
"That's queer," remarked the Glass Cat. "There were no toadstools there when I left them."
"What a lovely flower!" cried Dorothy in rapture, as her gaze fell on the Magic Plant.
"Never mind the Flower, just now," advised the Wizard. "The most important thing is to rescue our friends."
By this time they had arrived at a place just opposite the Magic Isle, and now both Trot and Cap'n Bill saw the arrival of their friends and called to them for help.
"How are you?" shouted the Wizard, putting his hands to his mouth so they could hear him better across the water.
"We're in hard luck," shouted Cap'n Bill, in reply. "We're anchored here and can't move till you find a way to cut the hawser."
"What does he mean by that?" asked Dorothy.
"We can't move our feet a bit!" called Trot, speaking as loud as she could.
"Why not?" inquired Dorothy.
"They've got roots on 'em," explained Trot.
It was hard to talk from so great a distance, so the Wizard said to the Glass Cat:
"Go to the island and tell our friends to be patient, for we have come to save them. It may take a little time to release them, for the Magic of the Isle is new to me and I shall have to experiment. But tell them I'll hurry as fast as I can."
So the Glass Cat walked across the river under the water to tell Trot and Cap'n Bill not to worry, and the Wizard at once opened his black bag and began to make his preparations.
18. The Magic of the Wizard
He first set up a small silver tripod and placed a gold basin at the top of it. Into this basin he put two powders--a pink one and a sky-blue one--and poured over them a yellow liquid from a crystal vial. Then he mumbled some magic words, and the powders began to sizzle and burn and send out a cloud of violet smoke that floated across the river and completely enveloped both Trot and Cap'n Bill, as well as the toadstools on which they sat, and even the Magic Plant in the gold flower-pot. Then, after the smoke had disappeared into air, the Wizard called out to the prisoners:
"Are you free?"
Both Trot and Cap'n Bill tried to move their feet and failed.
"No!" they shouted in answer.
The Wizard rubbed his bald head thoughtfully and then took some other magic tools from the bag.
First he placed a little black ball in a silver pistol and shot it toward the Magic Isle. The ball exploded just over the head of Trot and scattered a thousand sparks over the little girl.
"Oh!" said the Wizard, "I guess that will set her free."
But Trot's feet were still rooted in the ground of the Magic Isle, and the disappointed Wizard had to try something else.
For almost an hour he worked hard, using almost every magic tool in his black bag, and still Cap'n Bill and Trot were not rescued.
"Dear me!" exclaimed Dorothy, "I'm 'fraid we'll have to go to Glinda, after all."
That made the little Wizard blush, for it shamed him to think that his magic was not equal to that of the Magic Isle.
"I won't give up yet, Dorothy," he said, "for I know a lot of wizardry that I haven't yet tried. I don't know what magician enchanted this little island, or what his powers were, but I DO know that I can break any enchantment known to the ordinary witches and magicians that used to inhabit the Land of Oz. It's like unlocking a door; all you need is to find the right key."
"But 'spose you haven't the right key with you." suggested Dorothy; "what then?"
"Then we'll have to make the key," he answered.
The Glass Cat now came back to their side of the river, walking under the water, and said to the Wizard: "They're getting frightened over there on the island because they're both growing smaller every minute. Just now, when I left them, both Trot and Cap'n Bill were only about half their natural sizes."
"I think," said the Wizard reflectively, "that I'd better go to the shore of the island, where I can talk to them and work to better advantage. How did Trot and Cap'n Bill get to the island?"
"On a raft," answered the Glass Cat. "It's over there now on the beach."
"I suppose you're not strong enough to bring the raft to this side, are you?"
"No; I couldn't move it an inch," said the Cat.
"I'll try to get it for you," volunteered the Cowardly Lion. "I'm dreadfully scared for fear the Magic Isle will capture me, too; but I'll try to get the raft and bring it to this side for you."
"Thank you, my friend," said the Wizard.
So the Lion plunged into the river and swam with powerful strokes across to where the raft was beached upon the island. Placing one paw on the raft, he turned and struck out with his other three legs and so strong was the great beast that he managed to drag the raft from off the beach and propel it slowly to where the Wizard stood on the river bank.
"Good!" exclaimed the little man, well pleased.
"May I go across with you?" asked Dorothy.
The Wizard hesitated.
"If you'll take care not to leave the raft or step foot on the island, you'll be quite safe," he decided. So the Wizard told the Hungry Tiger and the Cowardly Lion to guard the cage of monkeys until he returned, and then he and Dorothy got upon the raft. The paddle which Cap'n Bill had made was still there, so the little Wizard paddled the clumsy raft across the water and ran it upon the beach of the Magic Isle as close to the place where Cap'n Bill and Trot were rooted as he could.
Dorothy was shocked to see how small the prisoners had become, and Trot said to her friends: "If you can't save us soon, there'll be nothing left of us."
"Be patient, my dear," counseled the Wizard, and took the little axe from his black bag.
"What are you going to do with that?" asked Cap'n Bill.
"It's a magic axe," replied the Wizard, "and when I tell it to chop, it will chop those roots from your feet and you can run to the raft before they grow again."
"Don't!" shouted the sailor in alarm. "Don't do it! Those roots are all flesh roots, and our bodies are feeding 'em while they're growing into the ground."
"To cut off the roots," said Trot, "would be like cutting off our fingers and toes."
The Wizard put the little axe back in the black bag and took out a pair of silver pincers.
"Grow--grow--grow!" he said to the pincers, and at once they grew and extended until they reached from the raft to the prisoners.
"What are you going to do now?" demanded Cap'n Bill, fearfully eyeing the pincers.
"This magic tool will pull you up, roots and all, and land you on this raft," declared the Wizard.
"Don't do it!" pleaded the sailor, with a shudder. "It would hurt us awfully."
"It would be just like pulling teeth to pull us up by the roots," explained Trot.
"Grow small!" said the Wizard to the pincers, and at once they became small and he threw them into the black bag.
"I guess, friends, it's all up with us, this time," remarked Cap'n Bill, with a dismal sigh.
"Please tell Ozma, Dorothy," said Trot, "that we got into trouble trying to get her a nice birthday present. Then she'll forgive us. The Magic Flower is lovely and wonderful, but it's just a lure to catch folks on this dreadful island and then destroy them. You'll have a nice birthday party, without us, I'm sure; and I hope, Dorothy, that none of you in the Emerald City will forget me--or dear ol' Cap'n Bill."
19. Dorothy and the Bumble Bees
Dorothy was greatly distressed and had hard work to keep the tears from her eyes.
"Is that all you can do, Wizard?" she asked the little man.
"It's all I can think of just now," he replied sadly. "But I intend to keep on thinking as long--as long--well, as long as thinking will do any good."
They were all silent for a time, Dorothy and the Wizard sitting thoughtfully on the raft, and Trot and Cap'n Bill sitting thoughtfully on the toadstools and growing gradually smaller and smaller in size.
Suddenly Dorothy said: "Wizard, I've thought of something!"
"What have you thought of?" he asked, looking at the little girl with interest.
"Can you remember the Magic Word that transforms people?" she asked.
"Of course," said he.
"Then you can transform Trot and Cap'n Bill into birds or bumblebees, and they can fly away to the other shore. When they're there, you can transform 'em into their reg'lar shapes again!"
"Can you do that, Wizard?" asked Cap'n Bill, eagerly.
"I think so."
"Roots an' all?" inquired Trot.
"Why, the roots are now a part of you, and if you were transformed to a bumblebee the whole of you would be transformed, of course, and you'd be free of this awful island."
"All right; do it!" cried the sailor-man.
So the Wizard said slowly and distinctly:
"I want Trot and Cap'n Bill to become bumblebees--Pyrzqxgl!"
Fortunately, he pronounced the Magic Word in the right way, and instantly Trot and Cap'n Bill vanished from view, and up from the places where they had been flew two bumblebees.
"Hooray!" shouted Dorothy in delight; "they're saved!"
"I guess they are," agreed the Wizard, equally delighted.
The bees hovered over the raft an instant and then flew across the river to where the Lion and the Tiger waited. The Wizard picked up the paddle and paddled the raft across as fast as he could. When it reached the river bank, both Dorothy and the Wizard leaped ashore and the little man asked excitedly:
"Where are the bees?"
"The bees?" inquired the Lion, who was half asleep and did not know what had happened on the Magic Isle.
"Yes; there were two of them."
"Two bees?" said the Hungry Tiger, yawning. "Why, I ate one of them and the Cowardly Lion ate the other."
"Goodness gracious!" cried Dorothy horrified.
"It was little enough for our lunch," remarked the Tiger, "but the bees were the only things we could find."
"How dreadful!" wailed Dorothy, wringing her hands in despair. "You've eaten Trot and Cap'n Bill."
But just then she heard a buzzing overhead and two bees alighted on her shoulder.
"Here we are," said a small voice in her ear. "I'm Trot, Dorothy."
"And I'm Cap'n Bill," said the other bee.
Dorothy almost fainted, with relief, and the Wizard, who was close by and had heard the tiny voices, gave a laugh and said:
"You are not the only two bees in the forest, it seems, but I advise you to keep away from the Lion and the Tiger until you regain your proper forms."
"Do it now, Wizard!" advised Dorothy. "They're so small that you never can tell what might happen to 'em."
So the Wizard gave the command and pronounced the Magic Word, and in the instant Trot and Cap'n Bill stood beside them as natural as before they had met their fearful adventure. For they were no longer small in size, because the Wizard had transformed them from bumblebees into the shapes and sizes that nature had formerly given them. The ugly roots on their feet had disappeared with the transformation.
While Dorothy was hugging Trot, and Trot was softly crying because she was so happy, the Wizard shook hands with Cap'n Bill and congratulated him on his escape. The old sailor-man was so pleased that he also shook the Lion's paw and took off his hat and bowed politely to the cage of monkeys.
Then Cap'n Bill did a curious thing. He went to a big tree and, taking out his knife, cut away a big, broad piece of thick bark. Then he sat down on the ground and after taking a roll of stout cord from his pocket--which seemed to be full of all sorts of things--he proceeded to bind the flat piece of bark to the bottom of his good foot, over the leather sole.
"What's that for?" inquired the Wizard.
"I hate to be stumped," replied the sailor-man; "so I'm goin' back to that island."
"And get enchanted again?" exclaimed Trot, with evident disapproval.
"No; this time I'll dodge the magic of the island. I noticed that my wooden leg didn't get stuck, or take root, an' neither did the glass feet of the Glass Cat. It's only a thing that's made of meat--like man an' beasts--that the magic can hold an' root to the ground. Our shoes are leather, an' leather comes from a beast's hide. Our stockin's are wool, an' wool comes from a sheep's back. So, when we walked on the Magic Isle, our feet took root there an' held us fast. But not my wooden leg. So now I'll put a wooden bottom on my other foot an' the magic can't stop me."
"But why do you wish to go back to the island?" asked Dorothy.
"Didn't you see the Magic Flower in the gold flower-pot?" returned Cap'n Bill.
"Of course I saw it, and it's lovely and wonderful."
"Well, Trot an' I set out to get the magic plant for a present to Ozma on her birthday, and I mean to get it an' take it back with us to the Emerald City."
"That would be fine," cried Trot eagerly, "if you think you can do it, and it would be safe to try!"
"I'm pretty sure it is safe, the way I've fixed my foot," said the sailor, "an' if I SHOULD happen to get caught, I s'pose the Wizard could save me again."
"I suppose I could," agreed the Wizard. "Anyhow, if you wish to try it, Cap'n Bill, go ahead and we'll stand by and watch what happens."
So the sailor-man got upon the raft again and paddled over to the Magic Isle, landing as close to the golden flower-pot as he could. They watched him walk across the land, put both arms around the flower-pot and lift it easily from its place. Then he carried it to the raft and set it down very gently. The removal did not seem to affect the Magic Flower in any way, for it was growing daffodils when Cap'n Bill picked it up and on the way to the raft it grew tulips and gladioli. During the time the sailor was paddling across the river to where his friends awaited him, seven different varieties of flowers bloomed in succession on the plant.
"I guess the Magician who put it on the island never thought that any one would carry it off," said Dorothy.
"He figured that only men would want the plant, and any man who went upon the island to get it would be caught by the enchantment," added the Wizard.
"After this," remarked Trot, "no one will care to go on the island, so it won't be a trap any more."
"There," exclaimed Cap'n Bill, setting down the Magic Plant in triumph upon the river bank, "if Ozma gets a better birthday present than that, I'd like to know what it can be!"
"It'll s'prise her, all right," declared Dorothy, standing in awed wonder before the gorgeous blossoms and watching them change from yellow roses to violets.
"It'll s'prise ev'rybody in the Em'rald City," Trot asserted in glee, "and it'll be Ozma's present from Cap'n Bill and me."
"I think I ought to have a little credit," objected the Glass Cat. "I discovered the thing, and led you to it, and brought the Wizard here to save you when you got caught."
"That's true," admitted Trot, "and I'll tell Ozma the whole story, so she'll know how good you've been."
20. The Monkeys Have Trouble
"Now," said the Wizard, "we must start for home. But how are we going to carry that big gold flower-pot? Cap'n Bill can't lug it all the way, that's certain."
"No," acknowledged the sailor-man; "it's pretty heavy. I could carry it for a little while, but I'd have to stop to rest every few minutes."
"Couldn't we put it on your back?" Dorothy asked the Cowardly Lion, with a good-natured yawn.
"I don't object to carrying it, if you can fasten it on," answered the Lion.
"If it falls off," said Trot, "it might get smashed an' be ruined."
"I'll fix it," promised Cap'n Bill. "I'll make a flat board out of one of these tree trunks, an' tie the board on the lion's back, an' set the flower-pot on the board." He set to work at once to do this, but as he only had his big knife for a tool his progress was slow.
So the Wizard took from his black bag a tiny saw that shone like silver and said to it:
"Saw, Little Saw, come show your power;
Make us a board for the Magic Flower."
And at once the Little Saw began to move and it sawed the log so fast that those who watched it work were astonished. It seemed to understand, too, just what the board was to be used for, for when it was completed it was flat on top and hollowed beneath in such a manner that it exactly fitted the Lion's back.
"That beats whittlin'!" exclaimed Cap'n Bill, admiringly. "You don't happen to have TWO o' them saws; do you, Wizard?"
"No," replied the Wizard, wiping the Magic Saw carefully with his silk handkerchief and putting it back in the black bag. "It's the only saw of its kind in the world; and if there were more like it, it wouldn't be so wonderful."
They now tied the board on the Lion's back, flat side up, and Cap'n Bill carefully placed the Magic Flower on the board.
"For fear o' accidents," he said, "I'll walk beside the Lion and hold onto the flower-pot."
Trot and Dorothy could both ride on the back of the Hungry Tiger, and between them they carried the cage of monkeys. But this arrangement left the Wizard, as well as the sailor, to make the journey on foot, and so the procession moved slowly and the Glass Cat grumbled because it would take so long to get to the Emerald City.
The Cat was sour-tempered and grumpy, at first, but before they had journeyed far, the crystal creature had discovered a fine amusement. The long tails of the monkeys were constantly sticking through the bars of their cage, and when they did, the Glass Cat would slyly seize the tails in her paws and pull them. That made the monkeys scream, and their screams pleased the Glass Cat immensely. Trot and Dorothy tried to stop this naughty amusement, but when they were not looking the Cat would pull the tails again, and the creature was so sly and quick that the monkeys could seldom escape. They scolded the Cat angrily and shook the bars of their cage, but they could not get out and the Cat only laughed at them.
After the party had left the forest and were on the plains of the Munchkin Country, it grew dark, and they were obliged to make camp for the night, choosing a pretty place beside a brook. By means of his magic the Wizard created three tents, pitched in a row on the grass and nicely fitted with all that was needful for the comfort of his comrades. The middle tent was for Dorothy and Trot, and had in it two cosy white beds and two chairs. Another tent, also with beds and chairs, was for the Wizard and Cap'n Bill, while the third tent was for the Hungry Tiger, the Cowardly Lion, the cage of Monkeys and the Glass Cat. Outside the tents the Wizard made a fire and placed over it a magic kettle from which he presently drew all sorts of nice things for their supper, smoking hot.
After they had eaten and talked together for a while under the twinkling stars, they all went to bed and the people were soon asleep. The Lion and the Tiger had almost fallen asleep, too, when they were roused by the screams of the monkeys, for the Glass Cat was pulling their tails again. Annoyed by the uproar, the Hungry Tiger cried: "Stop that racket!" and getting sight of the Glass Cat, he raised his big paw and struck at the creature. The cat was quick enough to dodge the blow, but the claws of the Hungry Tiger scraped the monkey's cage and bent two of the bars.
Then the Tiger lay down again to sleep, but the monkeys soon discovered that the bending of the bars would allow them to squeeze through. They did not leave the cage, however, but after whispering together they let their tails stick out and all remained quiet. Presently the Glass Cat stole near the cage again and gave a yank to one of the tails. Instantly the monkeys leaped through the bars, one after another, and although they were so small the entire dozen of them surrounded the Glass Cat and clung to her claws and tail and ears and made her a prisoner. Then they forced her out of the tent and down to the banks of the stream. The monkeys had noticed that these banks were covered with thick, slimy mud of a dark blue color, and when they had taken the Cat to the stream, they smeared this mud all over the glass body of the cat, filling the creature's ears and eyes with it, so that she could neither see nor hear. She was no longer transparent and so thick was the mud upon her that no one could see her pink brains or her ruby heart.
In this condition they led the pussy back to the tent and then got inside their cage again.
By morning the mud had dried hard on the Glass Cat and it was a dull blue color throughout. Dorothy and Trot were horrified, but the Wizard shook his head and said it served the Glass Cat right for teasing the monkeys.
Cap'n Bill, with his strong hands, soon bent the golden wires of the monkeys' cage into the proper position and then he asked the Wizard if he should wash the Glass Cat in the water of the brook.
"Not just yet," answered the Wizard. "The Cat deserves to be punished, so I think I'll leave that blue mud--which is as bad as paint--upon her body until she gets to the Emerald City. The silly creature is so vain that she will be greatly shamed when the Oz people see her in this condition, and perhaps she'll take the lesson to heart and leave the monkeys alone hereafter."
However, the Glass Cat could not see or hear, and to avoid carrying her on the journey the Wizard picked the mud out of her eyes and ears and Dorothy dampened her handkerchief and washed both the eyes and ears clean.
As soon as she could speak the Glass Cat asked indignantly: "Aren't you going to punish those monkeys for playing such a trick on me?"
"No," answered the Wizard. "You played a trick on them by pulling their tails, so this is only tit-for-tat, and I'm glad the monkeys had their revenge."
He wouldn't allow the Glass Cat to go near the water, to wash herself, but made her follow them when they resumed their journey toward the Emerald City.
"This is only part of your punishment," said the Wizard, severely. "Ozma will laugh at you, when we get to her palace, and so will the Scarecrow, and the Tin Woodman, and Tik-Tok, and the Shaggy Man, and Button-Bright, and the Patchwork Girl, and--"
"And the Pink Kitten," added Dorothy.
That suggestion hurt the Glass Cat more than anything else. The Pink Kitten always quarreled with the Glass Cat and insisted that flesh was superior to glass, while the Glass Cat would jeer at the Pink Kitten, because it had no pink brains. But the pink brains were all daubed with blue mud, just now, and if the Pink Kitten should see the Glass Cat in such a condition, it would be dreadfully humiliating.
For several hours the Glass Cat walked along very meekly, but toward noon it seized an opportunity when no one was looking and darted away through the long grass. It remembered that there was a tiny lake of pure water near by, and to this lake the Cat sped as fast as it could go.
The others never missed her until they stopped for lunch, and then it was too late to hunt for her.
"I s'pect she's gone somewhere to clean herself," said Dorothy.
"Never mind," replied the Wizard. "Perhaps this glass creature has been punished enough, and we must not forget she saved both Trot and Cap'n Bill."
"After first leading 'em onto an enchanted island," added Dorothy. "But I think, as you do, that the Glass Cat is punished enough, and p'raps she won't try to pull the monkeys' tails again."
The Glass Cat did not rejoin the party of travelers. She was still resentful, and they moved too slowly to suit her, besides. When they arrived at the Royal Palace, one of the first things they saw was the Glass Cat curled up on a bench as bright and clean and transparent as ever. But she pretended not to notice them, and they passed her by without remark.
21. The College of Athletic Arts
Dorothy and her friends arrived at the Royal Palace at an opportune time, for Ozma was holding high court in her Throne Room, where Professor H. M. Wogglebug, T.E., was appealing to her to punish some of the students of the Royal Athletic College, of which he was the Principal.
This College is located in the Munchkin Country, but not far from the Emerald City. To enable the students to devote their entire time to athletic exercises, such as boating, foot-ball, and the like, Professor Wogglebug had invented an assortment of Tablets of Learning. One of these tablets, eaten by a scholar after breakfast, would instantly enable him to understand arithmetic or algebra or any other branch of mathematics. Another tablet eaten after lunch gave a student a complete knowledge of geography. Another tablet made it possible for the eater to spell the most difficult words, and still another enabled him to write a beautiful hand. There were tablets for history, mechanics, home cooking and agriculture, and it mattered not whether a boy or a girl was stupid or bright, for the tablets taught them everything in the twinkling of an eye.
This method, which is patented in the Land of Oz by Professor Wogglebug, saves paper and books, as well as the tedious hours devoted to study in some of our less favored schools, and it also allows the students to devote all their time to racing, base-ball, tennis and other manly and womanly sports, which are greatly interfered with by study in those Temples of Learning where Tablets of Learning are unknown.
But it so happened that Professor Wogglebug (who had invented so much that he had acquired the habit) carelessly invented a Square-Meal Tablet, which was no bigger than your little finger-nail but contained, in condensed form, the equal of a bowl of soup, a portion of fried fish, a roast, a salad and a dessert, all of which gave the same nourishment as a square meal.
The Professor was so proud of these Square-Meal Tablets that he began to feed them to the students at his college, instead of other food, but the boys and girls objected because they wanted food that they could enjoy the taste of. It was no fun at all to swallow a tablet, with a glass of water, and call it a dinner; so they refused to eat the Square-Meal Tablets. Professor Wogglebug insisted, and the result was that the Senior Class seized the learned Professor one day and threw him into the river--clothes and all. Everyone knows that a wogglebug cannot swim, and so the inventor of the wonderful Square-Meal Tablets lay helpless on the bottom of the river for three days before a fisherman caught one of his legs on a fishhook and dragged him out upon the bank.
The learned Professor was naturally indignant at such treatment, and so he brought the entire Senior Class to the Emerald City and appealed to Ozma of Oz to punish them for their rebellion.
I do not suppose the girl Ruler was very severe with the rebellious boys and girls, because she had herself refused to eat the Square-Meal Tablets in place of food, but while she was listening to the interesting case in her Throne Room, Cap'n Bill managed to carry the golden flower-pot containing the Magic Flower up to Trot's room without it being seen by anyone except Jellia Jamb, Ozma's chief Maid of Honor, and Jellia promised not to tell.
Also the Wizard was able to carry the cage of monkeys up to one of the top towers of the palace, where he had a room of his own, to which no one came unless invited. So Trot and Dorothy and Cap'n Bill and the Wizard were all delighted at the successful end of their adventure. The Cowardly Lion and the Hungry Tiger went to the marble stables behind the Royal Palace, where they lived while at home, and they too kept the secret, even refusing to tell the Wooden Sawhorse, and Hank the Mule, and the Yellow Hen, and the Pink Kitten where they had been.
Trot watered the Magic Flower every day and allowed no one in her room to see the beautiful blossoms except her friends, Betsy Bobbin and Dorothy. The wonderful plant did not seem to lose any of its magic by being removed from its island, and Trot was sure that Ozma would prize it as one of her most delightful treasures.
Up in his tower the little Wizard of Oz began training his twelve tiny monkeys, and the little creatures were so intelligent that they learned every trick the Wizard tried to teach them. The Wizard treated them with great kindness and gentleness and gave them the food that monkeys love best, so they promised to do their best on the great occasion of Ozma's birthday.
22. Ozma's Birthday Party
It seems odd that a fairy should have a birthday, for fairies, they say, were born at the beginning of time and live forever. Yet, on the other hand, it would be a shame to deprive a fairy, who has so many other good things, of the delights of a birthday. So we need not wonder that the fairies keep their birthdays just as other folks do, and consider them occasions for feasting and rejoicing.
Ozma, the beautiful girl Ruler of the Fairyland of Oz, was a real fairy, and so sweet and gentle in caring for her people that she was greatly beloved by them all. She lived in the most magnificent palace in the most magnificent city in the world, but that did not prevent her from being the friend of the most humble person in her dominions. She would mount her Wooden Sawhorse, and ride out to a farm house and sit in the kitchen to talk with the good wife of the farmer while she did her family baking; or she would play with the children and give them rides on her famous wooden steed; or she would stop in a forest to speak to a charcoal burner and ask if he was happy or desired anything to make him more content; or she would teach young girls how to sew and plan pretty dresses, or enter the shops where the jewelers and craftsmen were busy and watch them at their work, giving to each and all a cheering word or sunny smile.
And then Ozma would sit in her jeweled throne, with her chosen courtiers all about her, and listen patiently to any complaint brought to her by her subjects, striving to accord equal justice to all. Knowing she was fair in her decisions, the Oz people never murmured at her judgments, but agreed, if Ozma decided against them, she was right and they wrong.
When Dorothy and Trot and Betsy Bobbin and Ozma were together, one would think they were all about of an age, and the fairy Ruler no older and no more "grown up" than the other three. She would laugh and romp with them in regular girlish fashion, yet there was an air of quiet dignity about Ozma, even in her merriest moods, that, in a manner, distinguished her from the others. The three girls loved her devotedly, but they were never able to quite forget that Ozma was the Royal Ruler of the wonderful Fairyland of Oz, and by birth belonged to a powerful race.
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The Magic of OzChapter IV: Part 4
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