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Chapter II: Part 2

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The knowing how to disengage barely is not sufficient; it is necessary that you be acquainted with the Time, and with your Adversary's Play, in order to disengage to Advantage. The Time is when the Adversary comes to your Sword; and when your Adversary, depending on his Strength, comes to your Blade, in order to guide his Thrust to your Body, is what is meant by his Play or Manner. You may indeed disengage without taking the Time, but with less Success.

When the Adversary engages swift, 'tis good to keep your Point a little low, or distant from his; by which Means he requires more Time to engage you, and gives you more to prevent him, unless you suffer him to touch your Sword; which would not only make you lose the Time of hitting him, but would also expose you to receive a Thrust, it being certain that when you go to the Blade on one Side, you cannot defend the Other; for you cannot do two opposite Actions at one and the same Time; and by the same Rule, if you miss the Time of disengaging, and disengage too late, you expose yourself to his Thrust; for you cannot, at the same time, quit his Blade and parry.

Though it is necessary that every Fencer should understand the Disengagements, it is more especially so to tall and weak Men. To the first, that they may keep their Adversary at a Distance; which by Reason of their Height, is an Advantage to them; and to the others in order to prevent closing; in which Case, their Weakness would be a Disadvantage to them.

CHAP. XIII.

_Of_ Feints.

Feints are much used in _Fencing_, whether it be by reason of their Number, their Ease, or the Success that attends them, gaining more Time and Light than is to be got in plain Thrusts, there being no Thrust to be given so well as after a Feint.

The Number of Feints is so great, by reason of the many Guards and Parades, that I should find it as difficult to describe them, as the Reader would to comprehend them without Experience; so that I shall confine myself to those from which the rest derive, which are, strait Feint, Feint, and double Feint.

By strait feint, is meant a Motion or Feint to Thrust on the Side on which your Sword is, which is to be done on the Inside, the Wrist in _Quart_, a little higher than the Point which must be near the Adversary's Sword, that you may be covered, whilst you endeavour to get an Opening. This Motion should be attended with a little Beat of the Right-foot, keeping back the Body. If, at the Time you feint, your Adversary does not stir, you must push _Quart_: if he parrys with his Feeble, you must immediately disengage to _Tierce_; and if he parrys high you must cut in _Quart_ under the Wrist.

The Feint, to which I give no other Name, it being the most used, and to distinguish it from the others, is done by feinting from _Quart_ to _Tierce_, with a little beat of the Foot, keeping the Body back: the Wrist must be raised in _Quart_, and the Button a little lower than the Pommel, near the Adversary's Blade; by which means you are covered, and can make your Thrust swifter. If the Adversary does not stir at the Feint, you must go on strait with the _Tierce_: if he parrys with his Feeble, you must disengage and thrust _Quart_, and if he parrys with his Fort, you must push _Seconde_.

Several masters teach to make this Feint from the inside to the outside, with the Wrist turned in _Tierce_; and indeed they are seemingly in the right; a Feint being a likeness of the beginning of a Thrust; and that likeness cannot be better shown than in the figure of the thrust: but the smart motion of the point, causes the adversary to stir, the figure of the hand no way contributing thereto. You are to consider which is the most proper, not only to make the adversary answer you, but also to make the motion quicker. Monsieur De Latouche says, that from _Quart_ to _Quart_ there is no motion; but we have two instances to the contrary. First, that a Man of experience has his Wrist and the bend of his Arm free, so as to thrust strait in _Quart_, tho' in the same figure; and secondly, if there be a motion preceding the Thrust, as in a Disengagement, or a cut under; this motion is sufficient to help the swiftness of the Feint, and of the Thrust: in short, the motion from _Quart_ to _Quart_, being quicker than feinting from _Quart_ to _Tierce_, and returning in _Quart_; it ought to have the preference, swiftness being the line of Fencing. The only Feints that should be made in _Tierce_, are those that are marked from below above to return below, and from above below to return above.

The double Feint is in two motions, so that in order to push within the Sword, you must be without; and making a little motion in _Quart_ within, with a little beat of the Foot, you feint again without closing the measure, keeping back the Body in order to be out of the adversary's reach: if he parrys with his Fort, you must cut under in _Seconde_, and if he parrys with his Feeble, disengage to _Quart_ within.

As there are in this Thrust three motions of the Sword, _viz._ the two Feints and the Thrust; the Foot must make as many, in order to answer the motions of the Hand.

Some Masters teach to make the double Feint without stirring the Foot; and others teach to advance on the first Motion. In the first Case, being in the Adversary's Measure, you lose too much Time, which is very dangerous: And advancing on the first motion, is almost as dangerous as keeping the Foot firm, by putting yourself within the Adversary's Reach; besides the Manner is not so graceful as that which I recommend, in which you are not within his Reach 'till the second Motion; and this is attended with another Advantage; for by bearing with the Right-foot, the Body must of necessity be kept back, and consequently, farther from the Sword of the Adversary, and in a better Condition to act.

There are two other Ways of making these Thrusts: The one by an Interval between the first and second Motions, joining or uniting the other two; and the latter between the second and third Motions, joining the two first. Though both these Methods are good, I prefer the latter, which puts you in a better Condition, not only to avoid your Adversary's Thrust, but also to chuse your own; the Interval giving you a favourable Opportunity of doing both.

There has been so much said of the Feints which I have described, with their Opposites, that I shall say no more of them, nor will I speak of an infinite Number of other Feints, strait, single, and double, within, without, and under, in disengaging, or cutting over the Point, or under the Wrist, in risposting, or redoubling Thrusts; all which, depend on the three which I have described; in which, as in all Thrusts, the Body must be kept back, and the Fort of the Sword before you; by which Means, you are more out of Danger, and the Wrist is better prepared. Some Men mark Feints with the Head and Body, which is a very disagreeable Sight, and dangerous with Regard to Time.

A Feint is the Likeness of the Beginning of a Thrust: It is made to put the Adversary off his Guard, and to gain an Opening. In order to take Advantage of the Time and Light which you get by your Feint, you must take care to avoid an Inconveniency into which many People fall, by uncovering themselves in endeavouring to uncover the Adversary.

CHAP. XIV.

_Of cutting over the Point of the_ Sword.

In order to cut over the Point, within from without, the Wrist must be turned towards _Tierce_, which gives it a swifter Motion. When your Point is over your Adversary's, you must turn the Wrist in _Quart_, pushing with your Fort to his Feeble: Though this is a regular Way of cutting, what is most essential to perfect the Thrust is wanting, that is to say, the Motion that should precede it, which is commonly a Half-thrust or Feint, by which, two Advantages are gained: First you discompose your Adversary, and secondly, your Thrust is swifter, being by so much the more vigorous, as the Motion previous thereto is so. At the Time you make a Half-thrust or Feint, you must make a little Beat with the Foot, bearing back the Body to break your Adversary's Measure.

The Cut from the Inside to the Outside, has commonly more Success than that from the Outside to the Inside, the Adversary going more readily to his Parade on this Side than on the other. The Manner of cutting on the Outside, is by placing your Sword within, making a little Motion or strait Feint, the Wrist in _Quart_, the Fort of the Sword before you, in order to be covered, and your Point very near the Adversary's Sword; you must beat a little with the Foot, bending the Body back a little, and as the Adversary is going to parry with the Feeble, you must pass your Point quickly over his, pushing in _Tierce_, with your Fort to his Feeble.

Though all Thrusts have the same following Ones; the Cut has them more easy; it's Motion from above to below, disposing it better than the Disengagements, if the Thrust be from the Outside to the Inside, and that the Adversary parrys with his Fort to your Feeble: Besides the Recovery in Guard, which is common after all Thrusts, you must, upon a Parade with the Fort, if it be without stirring the Foot, or in advancing, join: And if the Adversary makes this Parade in retiring, he gives you an Opportunity of cutting in _Quart_ under the Wrist, and on his parrying with the Feeble, you must return in _Seconde_, bringing forward the Left-foot a little, in order to procure a Reprise or second Lunge.

These two Reprises are to be made before you are acquainted with your Adversary's Manner of parrying; but when you have discovered it, if it be with his Fort, you must cut over and under the Wrist in _Quart_, and if with his Feeble, return in _Tierce_, that is to say, make an entire Circle. These Cuts are to be made in one or two Motions; in the first you are not to stop, but in the other, you make a short Interval by a little Beat with the Foot.

The Thrusts following the Cut from the Inside to the Outside, before you know your Adversary's Parade, are made thus: If 'tis with the Fort, you must return with a Cut in _Seconde_, under the Sword, advancing the Left-foot a little; If he parrys with the Feeble, you must return by disengaging to _Quart_ within, advancing the Left-foot, as before: Some People return a Cut in _Tierce_, in _Quart_, by another Cut over the Point, of _Quart_ in _Tierce_, and so on the contrary Side.

When you foresee the Parade, you may at once cut from the Inside to the Outside, and under in _Seconde_; or return within, according as the Parade is made with the Fort or Feeble. You may also make these Redoubles by a little Interval over the Sword, beating with the Foot.

There are other Redoubles which are made by drawing back the Body without stirring the Feet.

See the Chapter of Reprises.

The Cut may be made not only after a Half-thrust, or strait Feint, as I have said, but also after an Engagement, Lunge, or Pass, and in Risposting, which is the best and most used; because that is to be done only in recovering to Guard, or by bringing one Foot behind the other, or springing back; To the first you must Rispost with the Foot firm, and to the other by closing the Measure.

CHAP. XV.

_Of the_ Reprise, _or redoubled Thrust_.

The Term _Reprise_ signifies a succession of Thrusts without Interval, or with very little. It may be done in three Manners; First after having pushed without recovering, Secondly, in recovering or being recovered; and Thirdly, when the Enemy steals Measure.

The first and last of these three Reprises may be called Redoubles.

The first Reprise is made after having pushed _Quart_, the Enemy having parryed with his Feeble, you must return in _Seconde_, advancing the left Foot a little to make the Action easier to the right Foot, and tho' it be not necessary to advance it unless the Enemy retires, it serves for an Ornament, and to give more Vigour to the Thrust: But if as soon as the Enemy has parryed he Risposts, you must only redouble with the Hand, the Body low without stirring the Feet, and join. If he Risposts under the Wrist in the Flank, you must either parry crossing his Sword as you recover, opposing with the left Hand, or return, as I said, with the Hand in _Seconde_.

Upon the Rispost of the Enemy, you may also redouble, volting strait, or cutting in the Flank according as he raises his Hand more or less in his Rispost, in order to facilitate your Volt; you must immediately after your Lunge follow a little with the left Foot.

The second Reprise is made, after having pushed _Quarte_, when in recovering to Guard the Enemy advances, without being covered, or that suffering the Superiority of your Sword, he gives you room to thrust in _Quarte_, if he disengages, you must go off in _Tierce_, if he forces your Sword with his Feeble, you must disengage to _Tierce_, and if with his Fort cut _Quarte_ under the Wrist.

In order to get time for this Redouble, you must make a half Thrust, immediately getting out of Measure, either with the Body Simply, or by the first Demarche backwards, or by leaping a little back; if the Enemy advances it will be either strait or making a Feint, or on your Sword; to the two first you must push strait _Quarte_, or _Seconde_, lowering the Body or volting, and if he comes on your Sword you must disengage and push over in _Tierce_.

The third Reprise is made when the Enemy upon your pushing _Quarte_ breaks Measure without or with parrying; to the one you must redouble in _Quarte_, with your Fort to his Feeble, which is done after a strait Thrust, Feint, Engagement, or Rispost; and if the Enemy parrys, you must likewise redouble forwards by a Disengagement, or a Cut under or over according to his Parade, or as Opportunity offers. To redouble forward, or make several Reprises following with ease, you must as often as you thrust follow with the left Foot.

_The_ Reprises _on the_ Outside.

If you push in _Tierce_ and your Adversary parrys with the Fort, you must redouble in _Seconde_, and if he parrys with the Feeble disengage to _Quarte_, advancing a little the left Foot that the Right may have the Liberty of a second Motion.

If the Enemy after parrying _Tierce_ shou'd Rispost strait or under, to the first you may disengage and volt, and to the other volt strait, advancing the left Foot a little in Lunging, in order to have the Liberty of Volting, because you cannot easily do it when you are extended: It is more easy to take the Time opposing with the left Hand; and 'tis best of all to parry and thrust strait in _Quarte_; if after having pushed _Tierce_, on your Recovery to Guard, you find you have the Command of the Enemy's Sword, or that he advances uncovered, you, must in these Cases push strait in _Tierce_ if he disengage you must take the time and push _Quarte_, if he comes to your Sword with his Fort, you must cut under in _Seconde_, if with his Feeble, disengage in _Quarte_, it is also good after having pushed _Tierce_ to recover with your Sword high, giving Light under, and if the Enemy pushes there, you must take the Time opposing with the left Hand, or Parry and Rispost.

It is good likewise for a Decoy to make a half Thrust and recover with the Sword quite distant from you Body, and if the Enemy comes to your Sword, you must disengage and thrust at his Open, and if he makes at your Body, you must volt or oppose with the Hand and thrust where you have Light.

The Reprises or Redoubles in advancing are made in _Tierce_ by the same Rules as those within are. That is to say, either strait, or by disengaging or cutting over or under, according as the Enemy either lets you make your Thrust, or goes to his Parade.

All these Redoubles may be made on a Rispost as well as on other Lunges.

CHAP. XVI.

_Of passing_ Quarte _within the Sword._

A Pass is contrary to a Volt as well in Figure as in it's Occasion, the left Leg in the Figure passing foremost, and in a Volt behind, to help the Body to turn, and in it's occasion, the Pass being to be made as in a Lunge, taking the Time, or his Time, whereas the Volt cannot be made without a great deal of Time; yet the Pass is different from a Lunge, the one being made with the foremost Foot, and the Pass with the hindmost, which gives the Thrust a greater Length, more Strength and Swiftness, and a greater Facility of taking the Feeble with your Fort, the Body goes further, because the Center from which it departs in a Lunge is in the left Foot, and in a Pass in the right Foot which is more advanced, and also because in passing you advance the Left Foot more than you do the Right in Lunging, and the Parts being higher on a Pass than in a Lunge there is a greater Facility of taking the Feeble with your Fort.

In a Pass in _Quarte_, the Hands and Arms must be displayed as in a Lunge, not only in their Figure, but in the same Order, that is to say, the Hand must move first to bring on the Shoulder and the Body; which should lean more forward than in Lunging, at the Time that carrying the left Foot about two Foot and an half, you find your Pass at it's full Extention. As your Body is too much abandoned forward to recover itself easily, you must rush on your Enemy, seize the Guard of his Sword, and present him your Point, which is done by advancing the right Foot to such a Distance as to be out of the reach of his Leg whilst you advance, which otherwise might give him an Opportunity, by Tripping to throw you down. As you advance the right Foot you must seize the Guard of his Sword, at the same time drawing back your Sword, keeping it high. Then you must carry your right Foot behind the Left to almost the Distance of a Lunge, in Order to be strong, as well to avoid his pulling you forward, as to draw him to you.

If the Enemy parrys the Pass with his Fort, you must only join, commanding his Sword with your Fort, 'till you have seized his Guard with the left Hand, which must be done at the Time that you advance the right Foot, carrying your Sword from the Inside to the Out, then you must bring the left Foot to the side of the right, and bring back the right presenting the Sword to the Enemy.

If he parrys with his Feeble, you must, without stopping, either cut over his Point from within to without, or turn the Wrist in _Seconde_, lowering your Body, and bringing up the right Foot seize his Guard, then carrying your Sword from within to without, you advance the left Foot to the side of the right, and drawing back the right present your Sword.

The easiest means to avoid and hit a Man who passes in _Quart_ within are to parry dry and Rispost swiftly in the Flank, and if the Pass is made straight along the Blade with the Fort to your Feeble, you must by lowering your Feeble, turn your Wrist in _Quarte_ carrying the Point perpendicularly down, supporting the Wrist, without, and bringing your Sword round by the Outside of the Adversary's Shoulder, you find your Sword above his, with your Point to his Body. You may also upon the same Pass lower the Body and push _Seconde_.

_To Pass in_ Tierce.

In passing _Tierce_, as in a Lunge, the Wrist must draw the Shoulder and Body forward, bringing, as in a Pass in _Quarte_, the Left-foot about two Feet and an Half before the Right, then advancing the Right foremost and out of the Reach of the Enemy's; you must seize the Guard of his Sword, and again advancing the Left-foot near the Right, you draw back the Right and present the Point.

The Counters or Opposites to this Pass, are the strait Rispost, or the Rispost under, the taking Time, cutting _Seconde_ under, disengaging, or counter disengaging and volting, but the surest is to loosen the Right-foot turning the Body half round to the right, opposing with the Sword and presenting the Point to the Enemy, which hindering him from hurting you, throws him on your Point if he abandons himself, and at the same time you seize the Guard of his Sword. _See the 10th_ Plate.

_To Pass in_ Seconde.

In passing _Seconde_, there must, as in a Lunge, be a preparatory Motion, which is made by a Feint, or by an Engagement on the Blade to oblige the Enemy to parry high, in order to take that Time to pass under, which is done by advancing the Left-foot very much, with the Body lower and more forward than in other Passes, and advancing the Right-foot, you seize the Enemy's Sword, bringing yours from under over, and advancing the Left-foot to the Side of the Right, you draw back the Right presenting the Point. You must take notice, that in a Pass in _Quarte_ with it's Joining, there are but three Steps, and that in the Passes in _Tierce_ and _Seconde_ there are four. The first, passing the Left-foot before the Right; the second, advancing the Right to seize the Sword; the third, bringing up the Left-foot a little, and the fourth, bringing back the Right, presenting the Point.

In order to avoid, and to hit the Enemy on his Pass, besides parrying and pushing strait, as in the Thrust lunged in _Seconde_, in the 6th Plate, you may also make a strait Thrust, opposing with the Left-hand, or by volting, as is shewn in the Cut of the 10th Plate.

Tho' a Pass carries along with it, as I have observed, a greater Extension and Swiftness than a Lunge, yet as you cannot recover from it, it should be seldom practised, especially if you are not the strongest, or able in three attacks to hit twice, there being nothing more disagreeable to the Sight than to see several Passes made without hitting. But it is otherwise in Lunges, by reason of the Liberty of recovering and parrying.

Passes were more used formerly than they are now, whether it was to endeavour to bring them to Perfection, or because it has been found that this Sort of Play was not so sure.

CHAP. XVII.

_Of volting the Body._

The Volting of the Body, which many People call _Quarting_, shou'd never be done but at times when you are abandoned, as in Case of Lunges or on an Engagement of Feint in Disorder, of when finding yourself so disordered as not being able to parry, you must of necessity have recourse to volting in order to avoid the Thrust; but to do it at an improper time, as some do, is very dangerous, by reason of the Facility of parrying it, it being a Figure in Fencing which gives the least Strength, Extention, of Swiftness to a Thrust; besides that presenting the Flank and Small of the Back, the Adversary, in order to hit these Parts, has nothing to do but parry with his point a little within and low.

In volting you must begin with the Arms and Left-foot, by whose Assistance you turn the body; the Hands shou'd turn in _Quarte_, the Right as in a Lunge or Pass, and the Left more without; you must at the same time turn upon the Point of the Right-foot, bringing the Heel outwards, and the Left-foot behind the Right, a little farther outwards, which gives the Body almost the Figure of a Left-handed Man; having turned about a Quarter round, the Body in this Posture must necessarily be in Disorder. _See the 10th Plate_.

Having finished these Motions, if you find, for want of the Enemy's having suficiently abandoned himself, that you have not an Opportunity of Joining, you must without stirring the Body or Left-foot, return with your Sword on the Enemy's, and from his Sword to his Body, and from the Body to the Sword, as often as you shall see proper, which may be easily done, your Thrusts being but of small Extension, as well by reason of the Action of the Enemy coming to you, as by the Advancement of the Volt; you should, at the same time, oppose with the Left-hand, to avoid the Thrusts that the Enemy might make upon the Time of yours; by this means you may easily come to Guard again, or if he retires you may push at him, the Left-foot by it's Advancement having given a great Advantage to your Thrust, and if instead of retiring, he has a mind to join, you must prevent him by seizing the Guard of his Sword, presenting your Point to him.

If in an Assault the Foil be entangled in the Shirt or elsewhere, or that in Battle the Sword be too far entered, or that the Enemy lay hold on the Blade; in these Cases you must shift your Sword to the other Hand, which is done after the Volt, advancing your Right-foot, taking hold of your Blade with the Left-hand about four inches from the Guard, whilst with the Right you seize his Guard, and drawing back your Sword you present him the Point.

Tho' Volting is not best in Combat, yet it may on some Occasions be necessary, besides it is my Business to speak of them, at the same time advising that 'tis much better to make use of Parades and Risposts, than of Time of what Sort soever.

The Joining on a Volt is the same as on passing in _Quarte_.

CHAP. XVIII.

_Of Joining or seizing the_ Sword.

You may join after having parryed any Thrust or Pass whatever, as also after having pushed, passed, or volted in whatever Figure, or on whatever Side it may be, especially when the Enemy abandons himself, or you abandon yourself: If the Enemy abandons himself by a Lunge or Pass; in case of the first, you must close the Measure in parrying, seizing at the same time the Guard of his Sword with your Left-hand and carrying the Right-foot back present him the Point; and in case of a Pass, you must parry with your Feet firm, and seize his Guard, drawing back the Right-foot and presenting your Point in like Manner.

If you have pushed being too near, that your Right-foot slipped, or that the Enemy in parrying closed Measure; if he parryed with his Feeble you must redouble in _Seconde_ and join, and if with his Fort, you must oppose his Sword with your's 'till with your Left-hand you have seized the Guard, advancing the Left-foot; this Motion being done, you pass your Sword over the Enemy's from within to without; and loosing the Right-foot present him your Point.

Upon the Parade of _Tierce_ with the Fort, being near you must join, seizing the Guard, advancing the Left Leg, and drawing back the Right, and present the Point; or you may, before you join, cut under in _Seconde_; the first is surer at the Sword, and the other more beautiful in an Assault where a Thrust is more esteemed, than joining.

If on a Pass or Lunge the Enemy shou'd attempt to join or seize your Sword, you must, in order to prevent him, change it from the Right-hand to the Left, four Inches from the Guard, as I have already observed, seizing his with the Right-hand, and presenting him the Point, holding it at such a Length as to hit him whilst he is unable to come near you.

In Joining, if you cannot seize the Guard, you must the Blade, helping with your Elbow, turning the Hand to break the Blade, or take away the sword, which may be done if you are cunning and nervous, especially if the Enemy's Wrist is in _Quarte_, in which there is no Danger of hurting yourself, because the Sword cannot slip thro', and consequently, can't cut your Fingers, as has happened to some by their Imprudence; by this Means, you have time not only to secure yourself, but also to hit your Enemy. Some People seize the Arm, but that is of no use, because the Enemy may change Hands and hit you.

You may throw a Man down after having pushed, either upon the Pass of _Quarte_ or _Tierce_; if in _Quarte_, it is done after advancing the Left-foot, crossing the Enemy's Sword with your Fort, and carrying your Right-leg without his, at the same time pushing the Sword up from the Inside to the Out, and carrying the Right Arm to his Neck, and the Left to the Small of his Back: These three Actions must be done at the same time. There has been so much said on this Head, with the Joining without, that I shall say no more of it.

The Joining in Passes within, without, and under, is the same as in their Lunges.

In whatever Manner you join you must present the Sword at a Distance, in order to hinder the Enemy from seizing it, or putting it off with his Left Hand to throw himself in upon you: If the Enemy shou'd make a Difficulty of yeilding up his Sword, you must, in order to frustrate his Hopes of closing you, and to make him follow you, draw back the Left-foot behind the Right, and the Right behind the Left, at such a Distance as to be strong, at the same time moving the Point of your Sword circularly; by this Means, you are in a Condition either of giving or taking his Life, which you would not be if he could close you, by which you would be oblig'd to kill him, or render the Advantage doubtful by struggling.

CHAP. XIX.

_Of engaging in_ Quarte _in a midling Guard._

I Have hitherto treated of the Means whereby to make Thrusts, and in this and the following Chapters, I will shew on what Occasion they are to be made use of. Tho' there is an infinite Number of Figures or Postures, and that every Posture may be in Guard, whether within, or without, _Prime_, _Seconde_, _Tierce_, or _Quarte_, they proceed from the Midling Guard, the Strait, the High, or the Low Guard, each of which may be attacked and defended within or without.

Though there are many Means to disorder the Enemy by putting him out of Guard in order to hit him on that Occasion, they all depend either upon a Feint by the Side of his Sword to draw him on, or on a Motion of your Sword on his, to uncover him, taking his Sword from the Line of your Body, and placing yours on a Line with his, which is called engaging. And there are several other Ways of coming to the Sword, which are the Beats, Crossings, Bindings, and Lashings; the Occasions of which, and the Manners of using them, I shall shew in their proper Places. I begin with engaging in the midling Guard, as the neatest, the most used, and the best.

To engage this Guard within, it must be done with the Edge on the same Side, without going wide, in order to keep your Fort before you, and your Point before the Enemy, carrying both Parts alike; the Engagement must be made Feeble to Feeble, a little more to your Enemy's than your own, because if it were with the Feeble to the Fort, the Enemy's Sword would not be displaced, besides if he should push, you could not parry, being unable with your Feeble to resist his Fort; and if it were with the Fort to the Feeble, you wou'd be in Danger of being hit under, where there would be an Opening; besides you would be oblig'd to advance much, which would be dangerous.

On your Engagement, the Enemy may do Three things, either of which, produces several others. First, either he will let you engage, or secondly, he will disengage, or thirdly, he will come to your Blade.

If he lets you engage, you must push _Quarte_, or, by way of Precaution, make a Half-thrust, in order to see if he stirs, to retire, or to have recourse to his Parade, or to Time.

If he does not stir, you must, as I said, push _Quarte_; if he retires, redouble your Thrust; if he parrys with his Fort cut _Quarte_ under the Wrist; if with the Feeble, disengage, or cut over the Point in _Tierce_; and if upon the Half-thrust he takes the Time pushing strait, you must parry and risposte, or take the Time in _Seconde_, with your Body low; if he takes the Time lowering his Body, you must parry and oppose with the Left-hand, risposting in _Quarte_; if he takes the Time cutting under the Wrist, you must parry crossing the Sword in _Quarte_, opposing with the Hand, in order to make your Rispost more safely; and if he volts upon the Half-thrust, you must parry and risposte in _Flanconnade_, or take the Time, with, your Body low.

If when you engage he disengages, it will be either, 1st, without Design, or 2dly, to disengage and push _Tierce_ over, or 3dly, disengage breaking Measure, or 4thly, disengage, and come to your Blade without, or 5thly disengage making a Feint, and pushing _Quarte_ or 6thly, disengage to take a Counter to your Time.

1st. If he disengages with a Design only to disengage, you must on the Time push _Tierce_.

2dly. If he disengages breaking Measure, you must redouble in _Tierce_, advancing.

3dly. If he disengages and pushes without, you must parry and risposte quick where you have Light, or take Time against him, disengaging and volting, or lowering the Body.

4thly. If he disengages and comes to your Blade without; if 'tis with his Fort, you must cut under in _Seconde_; and if with the Feeble, you must Counter-disengage from without to within.

5thly. If on the Engagement, he feint _Tierce_ in order to push _Quarte_, you must push or take the Time strait upon the Feint, or by lowering the Body on the Thrust.

6thly. If he disengages giving Light, to take a Counter to your Thrust, whether by a Rispost or Time, you must make a False-time or Half-thrust, and if he parrys, or takes the Time, in Case of the first, you must baulk his Parade; and if he takes the Time, you must take another upon him.

If, upon the Engagement, he goes to your Blade with his Fort, you must cut under his Wrist, and if with his Feeble, disengage and push without in _Tierce_.

Though an Engagement may be made Blade to Blade, without Disengaging, that is Inside to Inside; better and more common to make it by disengaging from the Outside to the Inside.

CHAP. XX.

_Of engaging in_ Tierce _in the Midling Guard_.

The Engagement without shou'd be made from your being placed within, Feeble to Feeble, for the same Reason as in _Quarte_, the Wrist shou'd be turned in _Tierce_; in this Engagement as in _Quarte_, the Antagonist may do three things. 1st, let you engage him, 2d. or disengage, 3d. or come to your Blade.

If he lets you engage him, you must carry on your Thrust in _Tierce_, or make a Half-Thrust, to see if he does not stir, if he retires, if he parrys, or if he takes the Time.

If upon your Half-thrust he does not stir, you must thrust strait, if he retires, advance and redouble.

If he parrys with his Fort, cut _Seconde_ under, if with his Feeble, you must disengage or cut over the Point from _Tierce_ to _Quarte_, and if upon the Half-thrust he takes the Time pushing strait, you must either parry and risposte, or make him Time, volting or lowering the Body.

If he takes the Time in _Seconde_, lowering his Body, you must either parry him and thrust _Quarte_, or pushing _Quarte_, oppose with the Left hand, or volt.

If on your Engagement he disengages, 'tis as in _Quarte_, 1st either without Design, 2d. or to retire, 3d. or to take the Time pushing _Quarte_ or volting, 4th. or to come to your Blade, 5th. or to make a Feint; 6th. or to take a Counter to your Thrust.

1st. If he disengage without Design, you must push strait in _Quarte_, or make a Half-thrust, and go on with the same.

2d. If he disengages breaking Measure, you must come forward redoubling in _Quarte_.

3d. If he disengages and pushes _Quarte_, which, on this Occasion, is called Counter-disengaging, you must either parry and risposte, or take the Time lowering the Body, or volting.

4th. If he disengages and comes to your Sword within, with his Fort, you must cut _Quarte_ under the Wrist, and if with his Feeble, you must Counter-disengage from the Inside to the Outside.

5th. If he makes a Feint in order to return in _Tierce_, you must either parry or take the Time as I have said.

6th. If he disengages giving Light, to take a Counter on your Thrust, whether by Rispost or Time, you must make a Feint, and if he parrys with his Fort you must cut under in _Seconde_, if with his Feeble, you must disengage and push _Quarte_, if he takes the Time strait, you must lower the body, if he takes Time lowering his body, you must parry and push strait in _Quarte_, if he cuts in _Flank_, you must parry crossing the Sword in _Quarte_, and if he volts, you must parry and risposte in _Flanconnade_.

If on the Engagement without, he comes to your Sword with his Fort, you must cut under in _Seconde_, if with his Feeble, disengage or cut over the Point in _Quarte_.

_When you are engaged within the_ Sword.

If the Enemy engage you within with his Fort, you must cut under the Wrist, and if with his Feeble, disengage from within to without, of if you don't care to do that, make a Feint without; if on this Feint he goes to the Parade with his Fort, you must push _Seconde_ under, and if with his Feeble, disengage in _Quarte_.

When the Enemy engages to make you push, in order to parry and rispost, you must, as I have said, make a Half-thrust and retire giving Light, in order to take him by a Counter to his thrust, by a Parade, or by Time.

You may on the same Engagement, remain engaged on purpose, in order to make the Adversary path strait; and in this Case, you must parry and risposte where he is uncovered, or take Time lowering the Body.

If after having engaged you he shou'd make a Feint, you must, by going to the Parade, give Light on purpose, and if he pushes, take him by a Contrary.

If he engages to make you disengage, in order to take the Time on your Disengagement, you must disengage and give him a little Light, and if he pushes at it, take him by a Rispost, or a Time opposite to his.

If you are engaged in _Tierce_ with the Fort, you must cut under the Wrist in _Seconde_, and if with the Feeble, and the Hand in _Quarte_, disengage to _Quarte_ within, or, by Way of Caution, make a Half-thrust; if the Adversary goes to the Parade, you must push where you have Light, and if he takes the Time, parry and risposte, or take a Time to his.

You may also upon an Engagement in _Tierce_, make a Feint below, and if he takes the Time, parry above and risposte below. This Thrust is very good against a Man that's disorder'd, who coming to the Parade above, gives room to hit him below.

CHAP. XXI.

_Of several Guards, and the Manner of attacking them_.

Tho' all the Guards are Good when well defended, yet they are not equally good; because we ought not to look upon any thing as good, that does not procure us some Advantage, and an ill placed Guard, instead of being favourable, requires a great deal of Skill to be of any Use at all, being farther from a Posture of Defence, the midling Guard only carrying with it such a Disposition of the Point and Wrist as is sufficient to defend the Inside, the Outside, the Upper and Lower Parts of the Body with the Sword: For as to the other Guards, whether Flat, High, or Low, or holding the Sword with both Hands, they leave some Part uncovered, either by reason of their Height, or their Line.

_To attack a strait Guard._

No Man of Skill or Reason will give a considerable Open without a Design, and as the People who hold such a Guard as I am going to describe, have their several Designs, you must be cautious of them, in order not only to make them useless to them, but advantageous to yourself.

Some Men hold their Swords strait or flat,[3] whether 'tis because they are more used to Disengagements than Parades, or to take Advantage of the Superiority of their Stature, or of the Length of their Sword, to avoid the Attacks and Engagements to which the other Guards are more exposed; for you can hardly engage or feint on this Guard, the Point being too low; so that to attack him, you must bind the Sword, which you must do after placing yourself within his Sword, binding his Blade under yours, when he is out of Measure, to take, with more Ease, the Feeble of his Sword, crossing it with yours, raising your Hand in _Seconde_, and carrying the Point low, whilst gaining Measure, you form a little Circle with the two Points, and raising them up again, you push _Seconde_ within, with the Body low.

Tho' it be almost impossible for the Enemy to disengage, when you have bound his Sword as I have described, it may happen that if some of the Circumstances were wanting, he might disengage and push, which ought not to hinder you from making your Thrust; because your Sword may very well hit him, passing under his, which cannot hurt you, because of the Lowness of your Body.

The Binding is easy to be parryed, by reason of the natural Tendency to follow the Sword, which is done by raising and bringing your Fort nearer. These following have commonly more Success.

The first is made after having bound the Sword, instead of pushing _Seconde_ within, you must, upon the Parade, disengage and push _Tierce_ over: If the Adversary is quick enough in his Parade to shun this double Motion, you must have recourse to the third, binding the Sword in the like Manner, and feinting above, return below.

Tho' the Sword is seldom bound on the Outside, upon some Occasions and to some People it would not be amiss; it must be done with your Feeble to the Enemy's, with the Precautions necessary in binding within, by a little Circle without, the Hand in _Quarte_, and if he does not stir, or if he disengages, you must push without, the Hand in _Quarte_. These following are according to the Parade with the Fort or with the Feeble, pushing _Seconde_ under, or _Quarte_ within.

As in all Thrusts the Hand must be easy and uniform, it must be more so in this than in the others, because the Binding cannot be made without a very close and smooth Motion.

Though several Masters teach to disengage in order to bind the Sword, I would not have it done so for two Reasons: First, because the disengaging gives Time to the Opponent, not only to thrust strait, but also to disengage; and Secondly, because you cannot so easily bind the Sword as when you are on the same Side.

In binding the Blade, you must close the Measure; because a Man who is superior to you, in Height, by the Length of his Sword, or by his Situation, won't let his Inferior into Measure; in one or the other Case, being at a proper Distance, you bind more easily on the Feeble.

_To attack the high Guard._

In this Guard, you must place yourself under, with the Hand in _Seconde_, covering the upper Part, in order to oblige the Enemy to go under; which being the most distant Place from his Sword, procures you more Time to avoid him. He may, on this Occasion, do three things: Let you engage him, go under, or force your Sword.

If he lets you engage him, 'tis either with a Design to parry, or to take the Time; wherefore, before you push, you must make a Half-thrust under: If he parrys, it will be in one of the three Ways that I have shewn in the Parade of _Seconde_, Chap. 8, where you may see all their Counters.

If upon the Half-thrust he takes the Time, you must parry and risposte below, or push strait, opposing with the Hand; you may also volt on this Occasion, but it is better to parry.

If he opposes with his Hand upon your Half-thrust, you must parry with your Left-hand, and, pushing near his Left Shoulder, baulk his Hand.

And if he volts on your Half-thrust, you must parry and risposte in the Flank.

If on the Engagement he thrust under, you must parry and thrust strait, or take the Time, opposing with your Hand, and if instead of going under, he only feints there in order to return above; you must either parry the Feint and risposte under, or push on the time, as I have said before.

If he makes use of the same Thrust, pushing at the Time of your going under, you must make believe to push there, returning quickly to the Parade above, and risposte under.

And if he would draw you on in order to make this Rispost on you, you must make a Half-thrust, keeping on your Parade below, to risposte strait in _Quarte_.

If upon your Engagement he forces your Sword, you must yeild the Feeble, opposing with the Fort and the Left-hand. _See the 5th_ Plate.

To keep the Enemy from forcing your Sword, you must cross his Blade with your Fort to his Feeble.

_To attack the low Guard._

Those who hold a low Guard have a Design either to parry with the Sword or with the Hand, to lower the Body or to volt; therefore as in the other Guards you must make a false Time, or half Thrust, and if he parrys with the Sword, thrust where you see Light, if he parry with the Hand, you must feign a strait Thrust in order to bring his Left-hand to the Parade, at the same time raising your Point with a little Circle, pushing at the left Side with the Hand in _Seconde_, the Body low, whereby you baulk his Left-hand, and for the greater Safety, you must oppose his Thrust with your Hand, endeavouring in your Risposts, to deceive his Sword and his Hand.

If he waits for your Thrust in order to lower the Body or to volt, you must make a Half-thrust to draw him on, and take one of the Counters which I have spoken of before.

If the low Guard is within your Sword, you must attack it making a Semi-circle with the Point of the Sword down, lashing and crossing his, the Hand in _Quarte_, and to push without Danger, you must oppose with the Left-hand: This Thrust is good against a Man that pushes at the same Time.

If the low Guard is without your Sword, you must lash in _Tierce_, crossing the Sword and push without.

If the low Guard is neither within nor without, you must lash smartly in _Tierce_ and in _Quarte_, that is to say on his Outside and Inside, pushing _Quarte_ afterwards, opposing with the Left-hand: This Thrust puzzles a Man who disengages quick, which in this Case is of no use.

You may also engage this Guard placing yourself within, the Wrist in _Tierce_, and the Point low[4] closing the Enemy pretty near to oblige him to push above, and if he pushes there, you must parry and risposte above, or under, according as you have Light.

If instead of making a Thrust above, he makes a Feint there and pushes within, or under, you must push _Quarte_, opposing with the Left-hand, or else going to the Parade with the Sword to all Thrusts and Feints without, leave to the Left-hand the Defense of the Inside, and of the under Part.

And if instead of pushing, he waits for your Thrust to take the Time upon it, you must press close upon him and push strait in _Quarte_, with the Point low, opposing with the Left hand, in order to throw off his Sword, or push at his Arm, of which you are in Reach, though he is not in Measure of your Body.

These Sorts of Guards are not so much practised, with Sword in Hand, as the middling Guard, People being more careful of parrying with the Sword, and a Man is in much better Condition to parry from the middling Guard than from any other.

_To attack the Guard where the Sword is held in both Hands._

Those who hold the Sword in both Hands, that is to say, the Handle in the Right-hand, and the Blade about four Fingers Breadth in the Left, will either engage, or beat on your Sword, with great Force, or stick to a strong Parade, in order to uncover you the more, in Favour of their Thrust.

But as they cannot keep this Situation without exposing their Body very much, which is often dangerous, as also a very unseemly Posture, this Guard is therefore, with good Reason, condemned by most, if not all, experience'd Masters.

If you have to do with one that holds this Guard, you must keep your Point a little low, and be always ready to change, in order to render the Strength which the Left-hand gives to the Right, useless, in his engaging or beating.

If he will not attack you, but waits for your Thrust in order to parry and risposte, you must make a Half-thrust, and recover quickly to your Parade, to avoid his Rispost; wherein, throwing back his Left-hand, and abandoning himself extremely, he is not in a Condition to avoid your Thrust after you have parryed his.

You may also make a Home-thrust on him, by a single or double Feint, because these require two or three Parades; so that your Adversary being unable to parry without throwing his Point a great way off, he cannot bring it back in time if you disorder him by a Feint.

You may likewise catch him, by placing your Sword along his, with your Point a little raised, and sliding on a Defence along his Sword, push at his Left-hand or Arm, for he cannot, tho' he goes to his Parade, hinder your Blade from sliding so as to hit him there, without running any Risque, you being in Measure of his Hand and Arm, when he is out of Reach of your Body.

You are to observe, that in all Guards with Sword in Hand, you must push at the nearest and most uncovered Part; which in the Guards that I have described is the Arm; therefore you must not abandon yourself to hit the Body, but in risposting, or after having disordered, or engaged the Enemy as aforesaid.

CHAP. XXII.

_Of Left-handed Men._

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The Art of Fencing; Or, The Use of the Small SwordChapter II: Part 2

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