Chapter V: Introduction
Indian ball games have one feature not found in the ball games as played by us; that is, with the Indian the ball is never pitched and tossed by hand during the play. At the opening of an Indian game the ball must be tossed by hand, but after that the ball is struck by a racket, stick or club and in that way sent from player to player and on to the goal. An exception to this general rule is found in an Omaha ball game given in the following pages.
The opening ceremony requires the ball to be handled and moved in a peculiar and ceremonial manner by the hand of the Umpire before he tosses it up for the beginning of the actual play.
The balls used by the Indians are of different materials--buckskin stuffed with hair; formed from roots, such as the wild-grape vine; wood; bladder netted with sinew; and in a few instances, of bone or stone.
Three ball games are here given.
I
BALL AND RACKET
INTRODUCTORY NOTE.--The game in which the ball is struck with a racket is almost exclusively played by men, but there are tribes where it is played by women, and one tribe, cited by Dr. Culin, where it is played by men and women together. The form of ball game where the racket is used was less widely distributed over the country than some others. It was most frequently found among tribes living near the Atlantic Coast and in the region of the Great Lakes. It had a limited range on the Pacific. There are two forms of the Racket Ball Game, one where a single racket is used and the other where two rackets are employed to catch the ball. The latter form is peculiar to the tribes formerly living in the Southern States. The game here given is presented as it is played among the Chippewa tribes dwelling in Minnesota.
_Properties_.--A ball, not too hard and the size usually employed for cricket. As many rackets as there are players. Red and yellow head-bands equally divided as to number and enough for all the players.
_Directions_.--The field should be as large as the camp ground will permit. At the extreme East of the field a tall pole should be set as a goal and a like pole at the West for the other goal. To the pole at the East a red streamer should be tied and a yellow streamer to the pole at the West. These poles should be practically in line and as distant from each other as it is conveniently possible to set them. The rackets should be made in camp. A racket can be made from a sapling cut at such length that when the racket is completed it will be 26 inches long. One end of the sapling is whittled fiat on one side for a sufficient length to be bent round to the shaft or handle so as to form the rim of the circular receptacle which is to receive the ball. Sometimes both sides of this bent portion of the sapling are made flat. The end of this flat end where it curls round upon the shaft or handle must be bound firmly to the shaft with thongs or heavy twine. Holes are sometimes bored through the rim and the thongs or twine are passed through them and woven into a loose netting to form a bottom to the coiled end, making a shallow cup-shaped receptacle in which to catch or hold the ball. The rackets are not difficult to make. Each lad should make his own racket and mark the stem with some device by which he can identify it should he drop it during the play. Care should be taken when making the racket to have the cup-shaped receptacle at the end of the shaft of such size as to hold the ball without its rolling about, in which case it would be easily dropped when being carried on a run; yet it must be large enough to catch and hold the ball as it is flying about. The players should be divided into two parties by casting lots. Those who belong to the east goal should wear red head-bands; those who have the west goal should wear yellow head-bands. An Umpire must be selected. The ball must strike one of the goal posts to make a point; the number of points that shall constitute the game should be agreed upon. Two players, one from each side, stand near each goal. One helps the ball for his side; the other hinders the ball when near the goal by tossing it back into the field again so that his side may catch it.
THE GAME
The four players stand at their posts beside the two goals; all the others gather in the field. The Umpire takes the ball and goes to a place as near the center of the field as possible. All being in readiness, he throws the ball with force straight up in the air. Every player watches the ball and makes ready to try and catch it in his racket when it descends. If one succeeds in catching the ball, he runs at full speed toward his goal, holding his racket so that the ball will not fall out. The other players rush after him, trying to strike his racket and dislodge the ball. If he is hard pressed he may try to toss the ball to a player on his side who has a clearer space; if the ball is caught by the player to whom it was sent, then all the players turn upon the new holder of the ball and try to block his progress. In this game care must be taken never to strike the arm or body of a player; only the racket should be struck. There is danger of receiving injuries if this rule is not strictly observed.
Perhaps one of the most difficult feats in this game is when a player has brought his ball near to the goal to so turn his racket while it holds the ball as to send the ball with such force that it will strike the post squarely and not miss the goal. The difficulty is owing to the horizontal position of the racket when holding the ball. Of course, the keenest playing is about the goal, where the guard of the side opposite to the player does his best to catch the ball on its way to the post and send it back into the field.
The ball should not be allowed to touch the ground from the time the Umpire throws it into the air until it falls at the pole after a point has been made by the ball striking the post. It is the duty of the Umpire to go to the pole, mark the score, return with the ball to the center of the field, where he again sends it up into the air, and the game starts afresh for a second point to be made.
This game is good sport; it develops and requires skill, agility and strength.
II
TA-BÉ
INTRODUCTORY NOTE.--This ball game was known to a number of tribes that formerly lived on the prairies, and called by different names. The game as here given is as it was played among the Omaha. The opening of the game was ceremonial. The person who performed the opening ceremony had to belong to the tribal group that had charge of the rites pertaining to the Wind, for the figure outlined on the ground by the movements of the ball in the opening ceremony was one of the symbols of the Wind. The Wind when spoken of ceremonially was called the Four Winds, one for each of the four points of the compass. These Four Winds were regarded as the messengers of the Giver of Life, known as Wakon'da by the Omaha and kindred tribes. The recognition of man's connection with the forces of Nature did not disturb the pleasure of the Indian when entering upon a game; on the contrary, it tended to enhance his happiness by bringing to his mind his dependence upon Wakon'da, together with the feeling of being in accord with the power represented by the Wind.
_Properties_.--A ball about three or four inches in diameter; the Omaha and kindred tribes made the ball out of the root of the wild-grape vine. As many sticks as there are players, the sticks to be about three feet long and crooked over at one end. Each stick should be marked by some design invented by its owner, so that each player can identify his stick.
1 Circle showing lines made by the ball
2 Goals
3 Guardians
4 Players at the opening of the game]
_Directions_.--A wide open field is best for this game. Two goals, one at the East, the other at the West. The goals are each made by two posts with a cross piece on top. The path of the ball is East and West.
The officers of the game are: an Umpire, four Guardians of the Path. Two of the Guardians of the Path stand at the eastern goal and two at the western goal. The two Guardians at a goal represent the two sides; one wears a yellow streamer or badge, the color of the West; the other wears a red streamer or badge, the color of the East. A red streamer is tied to the goal at the East and a yellow streamer to the goal at the West. It is the duty of the one who wears the color of the goal by which he stands to try and help the ball through the goal when it comes in that direction, and it is the duty of the one who wears the color of the opposite goal to prevent the ball from going through and to send it back into the field or toward the other goal.
The players on the two sides are chosen in the following manner: The person who is to act as Umpire and to perform the opening ceremony must sit in a circle drawn on the ground, about six feet in diameter, and face either the North or the South. All the sticks are placed before him in a bunch. He is then blindfolded. After that he picks up a stick with each hand and lays down the stick that he has in his right hand on his left side, the stick that he has in his left hand he lays down on his right side. When he has finished dividing the sticks in this manner they are in two bunches, one toward the East and the other toward the West. The blindfold is then removed. When that is done, all the players run to the two heaps and each takes his own stick, recognizing it by the design marked or cut upon the stick. All those whose sticks were in the pile to the East must tie on a badge or streamer the color of the East, red. All those whose sticks were in the bunch toward the West must tie on the color of the West, yellow.
All the players must now stand in two lines. One line starts from the circle and extends directly toward the goal at the East; all in this line must be only those whose sticks were in the east pile and who have on the color of the East, red. The other line starts from the circle and stretches out toward the west goal, and is composed of those whose sticks were in the west pile and who have on the color of the West, yellow. The four Guardians of the Path take their places. The Umpire wears no color. All being in readiness, the Umpire advances to the middle of the circle.
THE OPENING CEREMONY
The Umpire places the ball in the exact center of the circle, then he gently urges it with his stick in a line toward the North until it reaches the edge of the circle. There he picks it up and puts it back in the center of the circle. Again he gently pushes it with his stick along a line toward the South until the edge of the circle is reached, when he returns the ball to the center of the circle with his hand. In the same manner as before he sends the ball slowly along a line to the West. When the edge of the circle is reached he picks up the ball and returns it to the center. Once more the ball is moved in a line, this time to the East; when it touches the line of the circle it is picked up as before and placed in the center of the circle. The symbolic figure that has thus been made is that of a circle within which two straight lines cross each other at right angles; the circle is divided into four quarters, one for each of the Four Winds.
THE GAME
Every player now stands at attention, with his stick ready for action. The Umpire pauses a moment at the center of the circle, then he picks up the ball lying there and throws it into the air as high as he can. All the players, who have watched the throw, run in the direction where the ball seems likely to descend, in order to have a chance to strike it toward one of the goals.
To win the game the ball must be sent through a goal; to strike it so that it goes over or around the goal does not count. The ball must be made to take a straight line, to "make a straight path" through a goal, then the game is won. When a good shot is made, all on the side of the one who made the stroke should send up a shout. When the goal is won the winning side should give the victory cry of the game, "Ta-bé!"
III
DOUBLE-BALL GAME
INTRODUCTORY NOTE.--Some stories credit the Moon as the giver of this game to the women, by whom it is exclusively played throughout the United States except among the tribes in Northern California, where the men use the game. There are indications that the Double-ball Game was known upon this continent in the remote past.
The peculiar ball employed for this game is composed of two small stuffed pouches connected by a band, or two billets of wood about five inches long, made like thick pegs with heads and ornamented on all sides with carvings; a leather thong five to eight inches long is attached at each end to the neck of each of the two billets. Dr. Culin reports an ingenious specimen made by the Maricopa Indians of Arizona; that double-ball is made from narrow strips of leather braided to form a band, each end of which is enlarged by braiding so as to make a ball, the finished article being about eight inches in length. (Ibid., p.665, Fig. 882.)
_Properties_.--One double-ball; as many sticks as players; red and yellow head-bands, equal in number, for the two sides of players.
_Directions_.--The double-ball should be made in camp in the following manner: A strip of leather or of strong, closely woven brown cloth from fifteen to twenty inches long. For six inches from both ends the strip should be about seven inches wide; the portion of the strip between these wide ends should be about three inches wide. The wide ends are to form the pouches, and the narrower middle section the band to connect the two pouches. The two edges of the strip should be lapped and strongly sewed the entire length of the strip, except a small opening about an inch long left on the side of each of the pouches. Through this opening the pouches are filled with dry sand, then the edges are securely sewed together so that no sand can escape. These pouches are the "balls." The sides of the pouches should be decorated with designs painted in bright colors and a little tuft or tassel of red yarn fastened at the middle of the bottom of the pouch. The sticks should be about thirty-two inches long, not too heavy and somewhat pointed at one end that is slightly curved. Each stick should be marked by an individual device so that it can be claimed by its owner.
Two wickets, made by crotched poles about five and a half to six feet high, having a bar fastened across the top, are placed in line with each other, one at the East, the other at the West, and as far apart as the limits of the camp grounds will permit. A red streamer to be tied to the eastern wicket and a yellow streamer to the western wicket.
The players are divided into two parties of equal numbers and lots should be drawn to decide which side shall have the eastern goal, and all of that side must wear red head-bands; the other side must wear yellow head-bands to show that theirs is the western goal.
An Umpire must be chosen, to whom belongs the duty of tossing the ball when necessary; to keep the score, and to settle any disputes.
To make a point the ball must be tossed so as to hang on the crossbar of the wicket. An agreement must be made as to how many points shall constitute the game.
THE GAME
The players stand in two rows about fifteen to twenty feet apart, one color on one side, the other color opposite. The Umpire takes a place between the two lines and as near as possible to the middle of the rows. When all are in readiness the double-ball is tossed by the Umpire straight up into the air, and all those whose places are near the middle of the rows watch the descent of the "ball" and try to catch on their sticks the connecting cord of the double-ball. If one succeeds, she tries to send it down the line toward the goal of her side; those of the opposite side try to prevent success to this movement and to send the "ball" in the other direction. The "ball" should not be allowed to touch the ground from the time it is tossed until it is lodged on the wicket. The side that lets the "ball" fall to the ground loses a count, and the side that keeps the "ball" up until it reaches the goal scores two points, equal to four counts.
HOOP AND JAVELIN
INTRODUCTORY NOTE.--This game was widely known and played among the various tribes dwelling within the territory now occupied by the United States. In its passage from one tribe to another the game became modified into several types, but the fundamental character was not changed, so that all these types are, in a sense, a unit. The game is very old upon this land; the articles used in playing it have been found in ancient graves, in the cliff dwellings of the Southwest and in various ruins scattered over the country.
Among the Pueblo tribes the articles used in types of this game appear among the paraphernalia on altars prepared for certain ceremonies. From a study of these ceremonies in connection with the myths of the people it seems probable that the hoop used in this game represents the shield of the War God. When the hoop has a netting that fills the center and covers the edges, the netting simulates the magic web of the Spider Woman, a person that frequently figures in the myths and stories of different tribes. Her web generally serves as a protection furnished by her in a conflict.
The netted hoop appears as a decoration upon the interior of pottery bowls formerly made by the Indians of the Southwest. In some of these bowls the netting is dotted with spots. Dr. Culin regards this particular design "as representing the spider web with the dew upon it," and adds: "The 'water shield' [of one of the Zuñi War Gods], from which he shook the torrents, was suggested, no doubt, by dew on the web." (Ibid., p.425.) To one unfamiliar with the Indian's habit of mind it may seem strained to connect the beads of dew on a spider's web with the torrential rain, but to one familiar with native thought as expressed in myths where the Indian has dramatized his conceptions of nature and of natural forces and phenomena, the connection ceases to be strange.
On the Pueblo altars the netted shield is always associated with arrows, bows or darts. In the various types of this game the arrows, darts, bows, javelins and lances that are associated with the hoop are interchangeable, some tribes using one and other tribes another. Under all the varied types with their different forms as found among scattered and unrelated tribes the game holds to its original significance, primarily religious in character, being an appeal for the protection and the perpetuity of life.
Only two articles are required for this game, the hoop and the javelin. In one type the hoop is covered with a netting more or less closely and elaborately woven. In all the netted designs it is usually possible to trace a figure as of a path crossing at right angles in the center of the space within the hoop and ending at four equidistant points on the edge of the hoop. This path indicates the path of the Four Winds, which stand with their life-giving power at the four directions, the North, East, South and West. In some localities the netting of the hoop is made from the yucca, in other places corn husks are used. With the closely netted hoop arrows are apt to be found. Some of these have as the shaft a corn cob with a stick about eighteen inches long thrust through the cob, sharpened at the lower end and a tuft of feathers tied to the upper end; this feathered stick is a prayer-stick such as is offered at a shrine.
In another type of the game the hoop is of stone; the lance is associated with this kind of hoop.
There are a variety of nettings for the hoop and much diversity in the style of arrows, darts and javelins used in the game.
The simplest is chosen to be here presented, for the reason that both the articles used in the game should be made in the camp where it is to be played. The hoop and javelins were always made by the youths who joined in the sport, and the making of hoop and javelin was part of the fun.
_Properties_.--A hoop and two javelins.
The hoop is made in the following manner: A piece of rope, not of a heavy kind, about sixteen inches long will give the foundation for a hoop about four inches in diameter. The two ends should be spliced together so as to leave the edge of the hoop even. The ring of rope is wound with a strip of leather or cloth in order to give the hoop such a surface that it can roll and yet be flexible and light.
The javelin is made of three parts, the shaft and the two barbs. The shaft is of wood, four feet long, round and smooth. An inch from one end a section three inches long is cut into both sides of the shaft a quarter of an inch deep, and the bottom and sides made smooth. The barbs are formed from two small branches cut from a tree or shrub so as to preserve three inches of the stem from which the branch forks; the branch is cut so as to be five inches long and is made flat on the inner side. The stem is made flat on both sides; a flange is made on the outer side. Several pieces of leather are cut, a quarter of an inch wide and an inch long; these are bound for half their length to the inner and flat side of the branch so as to leave the ends free, which are bent up and stand like teeth along the barb. The stems of the barbs are now fitted into the sections cut on both sides of the shaft so that the barbs point backward on each side of the shaft, and are firmly bound in place on the shaft. About three inches from the other end of the shaft a band is cut around the shaft but not very deeply. The two javelins are made as nearly alike as possible in justice to the players.
_Directions_.--A level course from North to South and from fifty to one hundred feet long. Four players; two stand at the north end of the course and two at the south end. The one whose place is toward the East on the north and the one who stands toward the East on the south end are partners. Both of these players should wear a red band about the head, as red is the color of the East. The two players who stand toward the West at the two ends are partners, and these should wear yellow bands about their heads, yellow being the color of the West. The opponents in the game, therefore, stand side by side. Partners cannot help each other in the playing, but both players count for their side all the points they make.
The javelin is grasped by the middle, the barbed end toward the back, and the plain rounded end is shot toward the hoop.
The number of points that will constitute the game should be decided upon before beginning the game. Ten is the usual number among the Indians. Lots should be drawn as to which of the four players should be the first to throw the hoop. The one who draws the hoop then takes one of the javelins, and the player whose place is beside him takes the other javelin.
THE GAME
At a signal, the players with the javelins and the hoop start on a run along the course; the one with the hoop throws it a little upward with all his force and both players watch the course of the hoop, having their javelins ready to hurl at the hoop the instant they think they can reach it. If the javelin passes through the hoop and stops it so that it falls on the shaft below the band that was cut thereon, that throw counts two. If the hoop is caught on one of the barbs, that counts one. If the shaft goes entirely through the hoop so that it does not fall on the javelin, that counts nothing. If both javelins catch on the hoop, that is a draw and neither player can count the point made. If on this run and throwing of the hoop and javelins neither of the players scores a count, the player at the other end who is the partner of the one who threw the hoop now takes the hoop to throw it. He and his opponent who stands beside him now start on a run; the hoop is thrown and the javelins hurled as before. In this way the players at the ends of the course alternate in throwing the hoop North or South, but the right to throw the hoop belongs to the player who makes the best point. The hoop thus passes from the east or west players according to the points made.
The game is an athletic sport, and much skill can be developed in the throwing of the javelins and also in the tossing of the hoop so as to prevent scoring by the opponent.
If the grounds are large enough, there is nothing to prevent having two courses and two games going on at the same time.
FOLLOW MY LEADER
This game is widely played among the Indian tribes, particularly by the boys, and also by the girls. The Leader improvises the steps and the movements, which all who follow must repeat and keep time to the song. The song here given is traditional in the Omaha tribe. It has been handed down from one generation of young folk to another--for how many, "nobody knows."
THE GAME
A Leader is chosen, and all who join in the game must go where he goes, dance as he dances, move the arms, hands and feet as he does. The skipping and dancing must be in exact time with the song that all must sing. The game gives opportunity for fancy steps, winding, intricate figures, "cutting capers" and merry pranks.
Song
Follow my Leader where'er he goes;
What he'll do next, nobody knows.
[Music]
Comments
Log in to leave a comment.
Indian Games and Dances with Native SongsChapter V: Introduction
0%20 min left in chapter