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Chapter II: Front Matter (2)

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Dissolve copper filings in a phial of volatile alkali; when the phial is unstopped, the liquor will be blue; when stopped, it will be white.

_Magical Transmutations._

Infuse a few shavings of logwood in common water, and when the liquor is sufficiently red, pour it into a bottle. Then take three drinking-glasses, and rinse one of them with strong vinegar; throw into the second a small quantity of pounded alum, which will not be observed if the glass has been recently washed, and leave the third without any preparation. If the red liquor in the bottle be poured into the first glass, it will appear of a straw colour; if into the second, it will pass gradually from bluish-grey to black, when stirred with a key, or any piece of iron, which has been previously dipped in strong vinegar. In the third glass, the red liquor will assume a violet tint.

_To make Pomatum with Water and Wax._

Water and wax are two substances that do not naturally unite together; therefore, to those who witness the following process, without knowing the cause, it will have the appearance of marvellous. Put into a new glazed earthen pot, six ounces of river water and two ounces of white wax, in which, you must previously conceal a strong dose of salt of tartar. If the whole be then exposed to a considerable degree of heat, it will assume the consistence of pomatum, and may be used as such.

_Iron transformed into Copper._

Dissolve blue vitriol in water, till the water is well impregnated with it; and immerse into the solution small plates of iron, or coarse iron filings. These will be attacked and dissolved by the acid of the vitriol, while the copper naturally contained in the vitriol will be sunk and deposited in the place of the iron dissolved. If the piece of iron be too large for dissolving, it will be so completely covered with particles of copper, as to resemble that metal itself.

_Iron transformed into Silver._

Dissolve mercury in marine acid, and dip a piece of iron into it, or rub the solution over the iron, and it will assume a silver appearance.

It is scarcely necessary to say, that these transmutations are only apparent, though to the credulous it would seem that they were actually transformed.

_Chemical Illuminations._

Put into a middling-sized bottle, with a short wide neck, three ounces of oil or spirit of vitriol, with twelve ounces of common water, and throw into it, at different times, an ounce or two of iron filings. A violent commotion will then take place, and white vapours will arise from the mixture. If a taper be held to the mouth of the bottle, these vapours will inflame and produce a violent explosion, which may be repeated as long as the vapours continue.

_The Philosophical Candle._

Provide a bladder, into the orifice of which is inserted a metal tube, some inches in length, that can be adapted to the neck of a bottle, containing the same mixture as in the last experiment. Having suffered the atmospheric air to be expelled from the bottle, by the elastic vapour produced by the solution, apply the orifice of the bladder to the mouth of the bottle, after carefully squeezing the common air out of it, (which you must not fail to do, or the bladder will violently explode.) The bladder will thus become filled with the inflammable air, which, when forced out against the flame of a candle, by pressing the sides of the bladder, will form a beautiful green flame.

_To make the appearance of a Flash of Lightning, when any one enters a Room with a lighted Candle._

Dissolve camphor in spirit of wine, and deposit the vessel containing the solution in a very close room, where the spirit of wine must be made to evaporate by strong and speedy boiling. If any one then enters the room with a lighted candle, the air will inflame, while the combustion will be so sudden, and of so short a duration, as to occasion no danger.

_To melt Iron in a Moment and make it run into Drops._

Bring a bar of iron to a white heat, and then apply to it a roll of sulphur. The iron will immediately melt and run into drops.

This experiment should be performed over a basin of water, in which the drops that fall down will be quenched. These drops will be found reduced into a sort of cast-iron.

_Never-yielding Cement._

Calcine oyster-shells, pound them, sift them through a silk sieve, and grind them on porphyry till they are reduced to the finest powder. Then take the whites of several eggs, according to the quantity of the powder; and having mixed them with the powder, form the whole into a kind of paste. With this paste join the pieces of china, or glass, and press them together for seven or eight minutes. This cement will stand both heat and water, and will never give way, even if the article should, by accident, fall to the ground.

_To remove Stains and Blemishes from Prints._

Paste a piece of paper to a very smooth clear table, that the boiling water used in the operation may not require a colour which might lessen its success. Spread out the print you wish to clean upon the table, and sprinkle it with boiling water; taking care to moisten it throughout by very carefully applying a very fine sponge. After you have repeated this process five or six times, you will observe the stains or spots extend themselves; but this is only a proof that the dirt begins to be dissolved.

After this preparation, lay the print smoothly and carefully into a copper or wooden vessel, larger than the size of the print. Then cover it with a boiling ley of potash, taking care to keep it hot as long as possible. After the whole is cooled, strain off the liquor, take out the print with care, spread it on a stretched cord, and when half dry, press it between leaves of white paper, to prevent wrinkles.

By this process, spots and stains of any kind will be effectually removed.

_To so fill a Glass with Water, that it cannot be removed without spilling the whole._

This is a mere trick, but may afford some amusement. You offer to bet any person that you will so fill a glass with water that he shall not move it off the table without spilling the whole contents. You then fill the glass, and, laying a piece of paper or thin card over the top, you dexterously turn the glass upside down on the table, and then drawing away the paper, you leave the water in the glass, with its foot upwards. It will therefore be impossible to remove the glass from the table without spilling every drop.

_Two Figures, one of which blows out and the other re-lights a Candle._

Make two figures, of any shape or materials you please; insert in the mouth of one a small tube, at the end of which is a piece of phosphorus, and in the mouth of the other a tube containing at the end a few grains of gunpowder; taking care that each be retained in the tube by a piece of paper. If the second figure be applied to the flame of a taper, it will extinguish it; and the first will light it again.

_A vessel that will let Water out at the Bottom, as soon as the Mouth is uncorked._

Provide a tin vessel, two or three inches in diameter, and five or six inches in height, having a mouth about three inches in width; and in the bottom several small holes, just large enough to admit a small needle. Plunge it in water with its mouth open, and when full, while it remains in the water, stop it very closely. You can play a trick with a person, by desiring him to uncork it; if he places it on his knee for that purpose, the moment it is uncorked the water will run through at the bottom, and make him completely wet.

_A Powder which catches Fire when exposed to the Air._

Put three ounces of rock alum, and one ounce of honey or sugar, into a new earthen dish, glazed, and which is capable of standing a strong heat; keep the mixture over the fire, stirring it continually till it becomes very dry and hard; then remove it from the fire, and pound it to a coarse powder. Put this powder into a long-necked bottle, leaving a part of the vessel empty; and, having placed it in a crucible, fill up the crucible with fine sand, and surround it with burning coals. When the bottle has been kept at a red heat for about seven or eight minutes, and no more vapour issues from it, remove it from the fire, then stop it with a piece of cork; and, having suffered it to cool, preserve the mixture in small bottles well closed.

If you unclose one of these bottles, and let fall a few grains of this powder on a bit of paper, or any other very dry substance, it will first become blue, then brown, and will at last burn the paper or other dry substance on which it has fallen.

_Fulminating Gold._

Put into a small long-necked bottle, resting on a little sand, one part of fine gold filings, and three parts of aqua regia, (nitro-muriatic acid.) When the gold is dissolved, pour the solution into a glass, and add five or six times the quantity of water. Then take spirit of sal ammoniac or oil of tartar, and pour it drop by drop into the solution, until the gold is entirely precipitated to the bottom of the glass. Decant the liquor that swims at the top, by inclining the glass; and, having washed it several times in warm water, dry it at a moderate heat, placing it on paper capable of absorbing all the moisture.

If a grain of this powder, put into a spoon, (it should be an iron one,) be exposed to the flame of a candle, it will explode with a very loud report.

_To melt a piece of Money in a Walnut-shell, without injuring the shell._

Bend any thin coin, and put it into half a walnut-shell; place the shell on a little sand, to keep it steady. Then fill the shell with a mixture made of three parts of very dry pounded nitre, one part of flowers of sulphur, and a little saw-dust well sifted. If you then set light to the mixture, you will find, when it is melted, that the metal will also be melted at the bottom of the shell, in form of a button, which will become hard when the burning matter round it is consumed: the shell will have sustained very little injury.

_A Liquid that Shines in the Dark._

Take a bit of phosphorus, about the size of a pea; break it into small parts, which you are to put into a glass half full of very pure water, and boil it in a small earthen vessel, over a very moderate fire. Have in readiness a long narrow bottle, with a well-fitted glass stopper, and immerse it, with its mouth open, into boiling water. On taking it out, empty the water, and immediately pour in the mixture in a boiling state; then put in the stopper, and cover it with mastich, to prevent the entrance of the external air.

This water will shine in the dark for several months, even without being touched; and, if it be shaken in dry warm weather, brilliant flashes will be seen to rise through the middle of the water.

_Luminous Liquor._

Put a little phosphorus, with essence of cloves, into a bottle, which must be kept closely stopped. Every time the bottle is unclosed, the liquor will appear luminous. This experiment must be performed in the dark.

_The changeable Rose._

Take a common full-blown rose, and, having thrown a little sulphur finely pounded into a chafing-dish with coals, expose the rose to the vapour. By this process the rose will become whitish; but if it be afterwards held some time in water, it will resume its former colour.

_Golden Ink._

Take some white gum arabic, reduce it to an impalpable powder, in a brass mortar; dissolve it in strong brandy, and add a little common water to render it more liquid. Provide some gold in a shell, which must be detached, in order to reduce it to a powder. When this is done, moisten it with the gummy solution, and stir the whole with a small hair-brush, or your finger; then leave it for a night, that the gold may be better dissolved. If the composition become dry during the night, dilute it with more gum water, in which a little saffron has been infused; but take care that the gold solution be sufficiently liquid to flow freely in a pen. When the writing is dry, polish it with a dry tooth.

_Another way._

Reduce gum ammoniac into powder, and dissolve it in gum arabic water, to which a little garlic juice has been added. This water will not dissolve the ammonia so as to form a transparent liquid; for the result will be a milky liquor. With the liquor form your letters or ornaments on paper or vellum, with a pen or fine camels'-hair brush; then let them dry, and afterwards breathe on them some time, till they become moist; then apply a few bits of leaf gold to the letters, which you press down gently with cotton wool. When the whole is dry, brush off the superfluous gold with a large camels'-hair brush, and, to make it more brilliant, burnish with a dog's tooth.

_White Ink, for Writing on black Paper._

Having carefully washed some egg-shells, remove the internal skin, and grind them on a piece of porphyry. Then put the powder into a small vessel of pure water, and when it has settled at the bottom, draw off the water, and dry the powder in the sun. This powder must be preserved in a bottle; when you want to use it, put a small quantity of gum ammoniac into distilled vinegar, and leave it to dissolve during the night. Next morning the solution will appear exceedingly white; and if you then strain it through a piece of linen cloth, and add to it the powder of egg-shells, in sufficient quantity, you will obtain a very white ink.

_To construct Paper Balloons._

Take several sheets of silk paper; cut them in the shape of a spindle; or, to speak more familiarly, like the coverings of the sections of an orange; join these pieces together, into one spherical or globular body, and border the aperture with a ribbon, leaving the ends, that you may suspend them from the following lamp.

Construct a small basket of very fine wire, if the balloon is small, and suspend it from the aperture, so that the smoke from the flame of a few leaves of paper, wrapped together, and dipped in oil, may heat the inside of it. Before you light this paper, suspend the balloon in such a manner, that it may, in a great measure, be exhausted of air, and as soon as it has been dilated, let it go, together with the wire basket, which will serve as ballast.

_Water-Gilding upon Silver._

Take copper-flakes, on which pour strong vinegar; add alum and salt in equal quantities; set them on a fire, and when the vinegar is boiled, till it becomes one-fourth part of its original quantity, throw into it the metal you design to gild, and it will assume a copper colour. Continue boiling it, and it will change into a fine gold colour.

_A Water which gives Silver a Gold Colour._

Take sulphur and nitre, of each an equal quantity; grind them together very fine, and put them into an unglazed vessel; cover and lute it well; then set it over a slow fire for 24 hours; put what remains into a strong crucible, and let it dissolve; put it into a phial, and whatever silver you anoint with it will have a gold colour.

_To make an old Gold Chain appear like new._

Dissolve sal ammoniac in urine, boil the chain in it, and it will have a fine gold colour.

_To give Silver the Colour of Gold._

Dissolve in common aqua fortis as much silver as you please. To eight ounces of silver, take four ounces of hepatic aloes, six ounces of turmeric, and two ounces of prepared tutty, that has been several times quenched in urine. Put these to the solution of the silver; they will dissolve, but rise up in the glass like a sponge; this glass must therefore be large, to prevent running over. Then draw it off, and you will have ten ounces of silver as yellow as gold.

_A Water to give any Metal a Gold Colour._

Take fine sulphur and pulverize it; then boil some stale spring water; pour it hot upon the powder, and stir it well together; boil it again, and pour into it an ounce of dragon's blood. After it is well boiled, take it off, and filter it through a fine cloth; pour this water into a matrass, (a chemical vessel,) after you have put in what you design to colour; close it well, and boil it a third time, and the metal will be a fine gold colour.

_Another way._

Take hepatic aloes, nitre, and Roman vitriol, of each equal quantities; and distil them with water, in an alembic, till all the spirits are extracted; it will at last yield a yellowish water, which will tinge any sort of metal of a gold colour.

_To give Silver-plate a Lustre._

Dissolve alum in a strong ley, and scum it carefully; then mix it up with soap, and wash your silver utensils with it, using a linen rag.

_The Fiery Fountain._

If twenty grains of phosphorus, cut very small, and mixed with forty grains of powder of zinc, be put into four drachms of water, and two drachms of concentrated sulphuric acid be added thereto, bubbles of inflamed phosphoretted hydrogen gas will quickly cover the whole surface of the fluid in succession, forming a real fountain of fire.

_To take Impressions of Coins, Medals, &c._

Cut fish-glue, or isinglass, into small pieces, immerse it in clear water, and set it on a slow fire; when gradually dissolved, let it boil slowly, stirring it with a wooden spoon, and taking off the scum. The liquor being sufficiently adhesive, take it off the fire, let it cool a little, and then pour it on the medal or coin you wish to copy, having first rubbed the coin over with oil. Let the composition lay about the thickness of a crown-piece on the medal. Then set it in a moderate air, neither too hot nor too cold, and let it cool and dry. When it is dry, it will loosen itself; you will find the impression correct, and the finest strokes expressed with the greatest accuracy.

You may give a most pleasing effect to the composition, by mixing any colour with it, red, yellow, blue, green, &c., and if you add a little parchment size to it, it will make it harder and better. This size is made by gently simmering the cuttings of clear white parchment in a pipkin, with a little water, till it becomes adhesive.

_To tell a Person any Number he may privately fix on._

When the person has fixed on a number, bid him double it and add four to that doubling; then multiply the whole by 5; to the product let him add 12, and multiply the amount by 10. From the total of all this, let him deduct 320, and tell you the remainder; from which, if you cut off the two last figures, the number that remains will be what he fixed upon. For instance,

Suppose the number chosen is 7
Which doubled 14
Add 4 to it, and it will make 18
Multiply 18 by 5, gives 90
To which add 12, is 102
Multiply that by 10, makes 1020
From which deducting 320, the remainder is 700
And by striking off the two ciphers, it becomes
the number thought on 7

_To tell any Number a Person has fixed on, without asking him any Questions._

You tell the person to choose any number from 1 to 15; he is to add 1 to that number, and triple the amount. Then,

1. He is to take the half of that triple, and triple that half.
2. To take the half of the last triple, and triple that half.
3. To take the half of the last triple.
4. To take the half of that half.

Thus, it will be seen, there are four cases where the half is to be taken; the three first are denoted by one of the eight following Latin words, each word being composed of three syllables; and those that contain the letter i refer to those cases where the half cannot be taken without a fraction; therefore, in those cases, the person who makes the deduction is to add 1 to the number divided. The fourth case shows which of the two numbers annexed to every word has been chosen; for if the fourth half can be taken without adding 1, the number chosen is in the first column; but if not, it is in the second.

_The words._ _The numbers they denote._

Mi-se-ris 8 0
Ob-tin-git 1 9
Ni-mi-um 2 19
No-ta-ri 3 11
In-fer-nos 4 12
Or-di-nes 13 5
Ti-mi-di 6 14
Te-ne-ant 15 7

For example:

Suppose the number chosen is 9
To which is to be added 1
----
10
The triple of that number is 30
The half of which is 15
The triple of that half must be 45
And the half of that[A] 23
The triple half of that half 69
The half of that[A] 35
And the half of that half[A] 18

[A] At all these stages, 1 must be added, to take the half
without a fraction.

While the person is performing the operation, you remark, that at the second and third stages he is obliged to add 1; and, consequently, that the word _ob-tin-git_, in the second and third syllables of which is an i, denotes that the number must be either 1 or 9; and, by observing that he cannot take the last half without adding 1, you know that it must be the number in the second column. If he makes no addition at any one of the four stages, the number he chose must be 15, as that is the only number that has not a fraction at either of the divisions.

_The Lamp Chronometer._

Figure 4 represents a chamber lamp, A, consisting of a cylindrical vessel made of tin, in the shape of a candle, and is to be filled with oil. This vessel should be about three inches high and one inch diameter, placed in a stand, B. The whole apparatus, of lamp and stand, can be purchased, ready-made, at any tin-shop in London. To the stand, B, is fixed the handle C, which supports the frame D, about 12 inches high, and four inches wide. This frame is to be covered with oiled paper, and divided into 12 equal parts by horizontal lines, at the end of which are written the numbers for the hours, from 1 to 12, and between the horizontal lines, and diagonals, divided into halves, quarters, &c. On the handle C, and close to the glass, is fixed the style or hand E.

Now, as the distance of the style from the flame of the lamp is only half an inch, then, if the distance of the frame from the style be six inches, while the float that contains the light descends by the decrease on the oil, one inch, the shadow of the style of the frame will ascend 12 inches, being its whole length, and show by its progression, the regular increase of the hours, with their several divisions.

You must be careful always to burn the same oil, which must be the best; and the wick must never vary in size; if these precautions are not attended to, the dial never can be accurate.

_The Phial of the Four Elements._

Take a phial, six or seven inches long, and about three quarters of an inch in diameter. In this phial put, first, glass coarsely powdered; secondly, oil of tartar per deliquum; thirdly, tincture of salt of tartar; and lastly, distilled rock oil.

The glass and the various liquors being of different densities, if you shake the phial, and then let it rest a few moments, the three liquors will entirely separate, and each assume its place; thus forming no indifferent resemblance of the four elements, earth, fire, water, and air: the powdered glass (which should be of some dark colour) representing the earth; the oil of tartar, water; the tincture, air; and the rock oil, fire.

_The Magic Bottle._

Take a small bottle, the neck of which is not more than the sixth of an inch in diameter. With a funnel, fill the bottle quite full of red wine, and place it in a glass vessel, similar to a show-glass, whose height exceeds that of the bottle about two inches; fill this vessel with water. The wine will shortly come out of the bottle, and rise in the form of a small column to the surface of the water; while at the same time, the water, entering the bottle, will supply the place of the wine. The reason of this is, that as water is specifically heavier than wine, it must hold the lower place, while the other rises to the top.

An effect equally pleasing will be produced, if the bottle be filled with water, and the vessel with wine.

_The Globular Fountain._

Make a hollow globe, of copper or lead, and of a size adapted to the quantity of water that comes from a pipe (hereafter mentioned) to which it is to be fixed, and which may be fastened to any kind of pump, provided it be so constructed, that the water shall have no other means of escape than through the pipe. Pierce a number of small holes through the globe, that all tend towards its centre, and annex it to the pipe that communicates with the pump. The water that comes from the pump, rushing with violence into the globe, will be forced out at the holes, and form a very pleasing sphere of water.

_The Hydraulic Dancer._

Procure a little figure made of cork, which you may dress as your fancy dictates. In this figure place a small hollow cone made of thin leaf brass.

When the figure is placed on a jet d'eau, that plays in a perpendicular direction, it will be suspended on the top of the water, and perform a great variety of amusing motions.

If a hollow ball of very thin copper, of an inch diameter, be placed on a similar jet, it will remain suspended, turning round, and spreading the water all about it.

_A Person having put a Ring an one of his Fingers, to name the Person, the Hand, the Finger, and the Joint on which it is placed._

Let a third person double the number of the order in which he stands who has the ring, and add 5 to that number; then multiply that sum by 5, and to the product add 10. Let him next add 1 to the last number, if the ring be on the right hand, and 2 if on the left, and multiply the whole by 10: to the product of this he must add the number of the finger, (counting the thumb as the first finger,) and multiply the whole again by 10. Let him then add the number of the joint, and, lastly, to the whole join 35.

He is then to tell you the amount of the whole, from which you are to subtract 3535, and the remainder will consist of four figures; the first of which will express the rank in which the person stands, the second the hand, (number 1 signifying the right, and 2 the left,) the third number the finger, and the fourth the joint.--For example:

Suppose the person who stands the third in order has put the ring upon the second joint of the thumb of his left hand; then,

The double of the rank of the third person is 6
To which add 5
____
11
Multiply the sum by 5
____
55
To which add 10
And the number of the left hand 2
____
67
Which being multiplied by 10
____
670
To which add the number of the thumb 1
____
671
And multiply again by 10
____
6710
Then add the number of the joint 2
And lastly the number 35
____
6747
From which deducting 3535
____
The remainder is 3212
____

Of which, as we have said, the 3 denotes the third person, the 2 the left hand, the 1 the thumb, and the last 2 the second joint.

_The Water Sun._

Provide two portions of a hollow sphere, that are very shallow; join them together in such a manner that the hollow between them be very narrow. Fix them vertically to a pipe from whence a jet proceeds. Bore a number of small holes all around that part where the two pieces are joined together. The water rushing through the holes will form a very pleasing water sun, or star.

_The Magical Cascade._

Procure a tin vessel, shaped like Fig. 5, about five inches high and four in diameter, with a cover, C, closed at top. To the bottom of this vessel, let the pipe D E be soldered. This pipe is to be ten inches long, and half an inch in diameter, open at each end, and the upper end must be above the water in the vessel. To the bottom also fix five or six small tubes, F, about one-eighth of an inch in diameter. By these pipes, the water in the vessel is to run slowly out.

Place this machine in a tin basin, G H, with a hole in the middle, about a quarter of an inch in diameter. Fix to the tube D E, any sort of ornament that will keep the machine firm on the basin, observing, that these supports are sufficiently long to leave about a quarter of an inch between the end of the tube and the orifice in the basin; and let there be a vessel under the basin to catch the water that runs out.

As the small pipes discharge more water into the basin than can run out of the central orifice, the water will rise in the basin above the lower end of the pipe, and prevent the air from getting into the vessel, by which the water will cease to flow from the small pipes. But as the water continues to flow from the basin, the air will have liberty again to enter the vessel by the tube, and the water will again flow from the small pipes, and alternately stop and flow, while any water remains in the vessel.

As you can guess when the pipes will flow, and when they will stop, you may so manage it, that they will appear to act by word of command.

_The illuminated Fountain, that plays when the Candles are lighted, and stops when they are extinguished._

Provide two cylindrical vessels, A B and C D, as in Fig. 6. Connect them by four tubes open at each end, as H I, &c., so that the air may descend out of the higher into the lower vessel. To these tubes fix candlesticks, and to the hollow cover, E F, of the lower vessel, fit a tube, K, reaching almost to the bottom of the vessel. At G let there be an aperture with a screw, whereby water may be poured into C D, which, when filled, must be closed by the screw.

When the candles are lighted, the air in the upper cover and contiguous pipes will be thereby rarefied, and the jet from the small tube, K, will begin to play: as the air becomes more rarefied, the force of the jet will increase, and it will continue to play till the water in the lower vessel is exhausted. As the motion of the jet is caused by the heat of the candles, when they are extinguished the fountain will stop.

_A Fountain which acts by the heat of the Sun._

In the annexed engraving, Fig. 7, G N S is a thin hollow globe of copper, eighteen inches diameter, supported by a small inverted basin, placed on a stand with four legs, A B C D, which have between them, at the bottom, a basin of two feet diameter. Through the leg C passes a concealed pipe, which comes from G, the bottom of the inside of the globe. This pipe goes by H V, and joins the upright pipe _u_ I, to make a jet, as I. The short pipe, _u_ I, which goes to the bottom, has a valve at _u_, under the horizontal pipe H V, and another valve at T, above that Horizontal pipe, under the cock at K. The use of this cock is to keep the fountain from playing in the day, if you think proper. The north pole N of the globe has a screw that opens a hole, whereby water is poured into the globe.

The machine being thus prepared, and the globe half filled with water, put it in an open place, when the heat of the sun rarefying the air as it heats the copper, the air will press strongly against the water, which, coming down the pipe, will lift up the valve at V, and shut the valve at u. The cock being opened, the water will spout out at I, and continue to play a long while, if the sun shines.

_Inflammable Phosphorus._

Take the meal of flour of any vegetable, put it into an iron pan over a moderate fire, and keep it stirring with an iron spoon till it changes to a black powder; to one part of this add four parts of raw alum. Make the whole into a fine powder; put it again into the iron pan, and keep stirring it till it almost catches fire, to prevent its forming into lumps, as it is apt to do when the alum melts; in which case it must be broken again, stirred about, and accurately mixed with the flour, till it emits no more fumes, and the whole appears a fine black powder.

Put this powder in a clean dry phial with a narrow neck, filling it to about one-third of the top. Then stop the mouth of the phial with loose paper, so as to let the air pass freely through it, and leave room for the fumes to come through the neck. Place the phial in a crucible, encompassed on all sides with sand, so that it may not touch any part of the crucible, but a considerable space everywhere left between. The phial must be covered up with sand, leaving only a small part bare, by which you can discern whether the powder is ignited. In this state, the crucible is to be surrounded with coals, kindled slowly till it is well heated on all sides, and then the fire is to be raised, till the crucible and every thing in it is red-hot; keep it in this state an hour; after this, the fire still burning as fiercely, close up the orifice of the phial with wax, to exclude the air. Leave it to cool, and you will find in it a black dusty coal formed of the flour and alum.

Shake a small quantity of this out of the phial into the cool air, and it will immediately take fire, but will not burn any thing. Keep the bottle dry, as even the air will spoil it effectually.

_The Magical Mirrors._

Make two holes in the wainscot of a room, each a foot high and ten inches wide, and about a foot distant from each other. Let these apertures be about the height of a man's head, and in each of them place a transparent glass in a frame, like a common mirror.

Behind the partition, and directly facing each aperture, place two mirrors enclosed in the wainscot, in an angle of forty-five degrees.[B] These mirrors are each to be eighteen inches square: and all the space between them must be enclosed with pasteboard painted black, and well closed, that no light can enter; let there be also two curtains to cover them, which you may draw aside at pleasure.

When a person looks into one of these fictitious mirrors, instead of seeing his own face he will see the object that is in front of the other; thus, if two persons stand at the same time before these mirrors, instead of each seeing himself; they will reciprocally see each other.

There should be a sconce with a lighted candle, placed on each side of the two glasses in the wainscot, to enlighten the faces of the persons who look in them, or the experiment will not have so remarkable an effect.

[B] That is, half-way between a line drawn perpendicularly to
the ground and its surface.

_To cause a brilliant Explosion under Water._

Drop a piece of phosphorus, the size of a pea, into a tumbler of hot water; and, from a bladder furnished with a stop-cock, force a stream of oxygen directly upon it. This will afford a most brilliant combustion under water.

_Fulminating Mercury._

Dissolve 100 grains of mercury by heat, in an ounce and a half of nitric acid. This solution being poured cold upon two measured ounces of alcohol previously introduced into any convenient glass vessel, a moderate heat is to be applied, till effervescence is excited. A white fume then begins to appear on the surface of the liquor, and the powder will be gradually precipitated when the action ceases. The precipitate is to be immediately collected on a filter, well washed with distilled water, and cautiously dried in a heat not exceeding that of a water-bath. Washing the powder immediately is material, because it is liable to the re-action of the nitric acid; and, while any of the acid adheres to it, it is very subject to the action of light. From 100 grains of mercury, about 130 of the powder are obtained.

This powder, when struck on an anvil with a hammer, explodes with a sharp stunning noise, and with such force as to indent both hammer and anvil. Three or four grains are sufficient for one experiment.

_The Iron Tree._

Dissolve iron filings in aqua fortis, moderately concentrated, till the acid is saturated; then add to it gradually, a solution of fixed alkali, (commonly called oil of tartar per deliquum.) A strong effervescence will ensue, and the iron, instead of falling to the bottom of the vessel, will afterwards rise so as to cover the sides, forming a multitude of ramifications heaped one upon the other, which will sometimes pass over the edge of the vessel, and extend themselves on the outside, with all the appearance of a plant.

_To make any Number divisible by Nine, by adding a Figure to it._

If (for example) the number named be 72,857, you tell the person who names it to place the number 7 between any two figures of that sum, and it will be divisible by 9; for if any number be multiplied by 9, the sum of the figures of the product will be either 9, or a number divisible by 9.

_Arithmetical Squares._

An arithmetical magical square consists of numbers so disposed in parallel and equal lines, that the sum of each, taken any way of the square, amounts to the same.

Any five of these sums taken in a right line make 65. You will observe that five numbers in the diagonals A to D, and B to C, of the magical square, answer to the ranks E to F, and G to H, in the natural square, and that 13 is the centre number of both squares.

_A Natural Square._ _A Magical Square._
A G B A B
+--+--+--+--+--+ +--+--+--+--+--+
| 1| 2| 3| 4| 5| |11|24| 7|20| 3|
+--+--+--+--+--+ +--+--+--+--+--+
| 6| 7| 8| 9|10| | 4|12|25| 8|16|
+--+--+--+--+--+ +--+--+--+--+--+
E |11|12|13|14|15| F |17| 5|13|21| 9|
+--+--+--+--+--+ +--+--+--+--+--+
|16|17|18|19|20| |10|18| 1|14|22|
+--+--+--+--+--+ +--+--+--+--+--+
|21|22|23|24|25| |23| 6|19| 2|15|
+--+--+--+--+--+ +--+--+--+--+--+
C H D C D

To form a magical square, first transpose the two ranks in the natural square to the diagonals of the magical square; then place the number 1 under the central number 13, and the number 2 in the next diagonal downward. The number 3 should be placed in the same diagonal line; but as there is no room in the square, you are to place it in that part it would occupy if another square were placed under this. For the same reason, the number 4, by following the diagonal direction, falling out of the square, it is to be put into the part it would hold in another square, placed by the side of this. You then proceed to numbers 5 and 6, still descending; but as the place 6 should hold is already filled, you then go back to the diagonal, and consequently place the 6 in the second place under the 5, so that there may remain an empty space between the two numbers. The same rule is to observed, whenever you find a space already filled.

You proceed in this manner to fill all the empty cases in the angle where the 15 is placed: and as there is no space for the 16 in the same diagonal, descending, you must place it in the part it would hold in another square, and continue the same plan till all the spaces are filled. This method will serve equally for all sorts of arithmetical progressions composed of odd numbers; even numbers being too complicated to afford any amusement.

_To find the Difference between two Numbers, the greatest of which is unknown._

Take as many nines as there are figures in the smallest number, and subtract that sum from the number of nines. Let another person add that difference to the largest number, and, taking away the first figure of the amount, add it to the last figure, and that sum will be the difference of the two numbers.

For example: Robert, who is 22, tells George, who is older, that he can discover the difference of their ages; he therefore privately deducts 22 from 99, and the difference, which is 77, he tells George to add to his age, and to take away the first figure from the amount, and add it to the last figure, and that last sum will be the difference of their ages. Thus, the difference between

Robert's age and 99, is 77
To which George adding his age 35
----
The sum will be 112
----
12
1
----
Then by taking away the first figure, 1, }
and adding it to the last figure, 2, } 13
the sum is }
Which added to Robert's age 22
----
Gives George's age, which is 35

_The Boundless Prospect._

Take a square box, about six inches long and twelve high, or of any other proportionate dimensions. Cover the inside with four flat pieces of looking-glass placed perpendicular to the bottom of the box. Place at the bottom any objects you please, as a piece of fortification, a castle, tents, soldiers, &c. On the top, place a frame of glass shaped like the bottom of a pyramid, as in Fig. 8, and so formed as to fit on the box like a cover. The four sides of this cover are to be composed of ground glass, or covered inside with gauze, so that the light may enter, and yet the inside be invisible, except at the top, which must be covered with transparent glass: when you look through this glass, the inside will present a pleasing prospect of a boundless extent; and, if managed with care, will afford a deal of amusement.

_To set Fire to a combustible Body by Reflection._

Place two concave mirrors at about twelve feet distance from each other, and let the axis of each be in the same line. In the focus of one of them place a live coal, and in the focus of the other some gunpowder. With a pair of strong bellows keep blowing the coal, and notwithstanding the distance between them, the powder will presently take fire.

The mirror may be either made of glass, metal, or pasteboard gilt.

_To find the Number of Changes that may be rung on Twelve Bells._

Multiply the numbers from 1 to 12 continually into each other, as follow: and the last product will give the number required.

1
2
--
2
3
--
6
4
--
24
5
----
120
6
----
720
7
-----
5,040
8
------
40,320
9
-------
362,880
10
---------
3,628,800
11
----------
39,916,800
12
-----------
479,001,600

_To find how many square Yards it would require to write all the Changes of the Twenty-four Letters of the Alphabet, written so small, that each Letter should not occupy more than the hundredth part of a square Inch._

By adopting the plan of the preceding article, the changes of the twenty-four letters will be found to be

62,044,840,173,323,943,936,000.

Now, the inches in a square yard being 1,296, that number multiplied by 100 gives 129,600, which is the number of letters each square yard will contain; therefore, if we divide the above row of figures, (the number of changes,) by 129,600, the quotient, which is 478,741,050,720,092,160, will be the number of yards required to contain the above mentioned number of changes. But as all the 24 letters are contained in every permutation, it will require a space 24 times as large, _viz._,

11,849,785,210,282,211,840.

Now, as the surface of the whole globe only contains 617,197,435,008,000 square yards, it would require a surface 18,620 times as large as the earth to contain them.

_The Enchanted Bottle._

Fill a glass bottle with water to the beginning of the neck; leave the neck empty, and cork it. Suspend this bottle opposite a concave mirror, and beyond its focus, that it may appear reversed. Place yourself still further distant from the bottle; and instead of the water appearing, as it really is, at the bottom of the bottle, the bottom will be empty, and the water seen at the top.

If the bottle be suspended with the neck downwards, it will be reflected in its natural position, and the water at the bottom, although in reality it is inverted, and fills the neck; leaving the bottom vacant. While the bottle is in this position, uncork it, and let the water run gradually out: it will appear, that while the real bottle is emptying, the reflected one is filling. Care must be taken that the bottle is not more than half or three parts full, and that no other liquid is used but water, as in either of these cases the illusion ceases.

_The Solar Magic Lantern._

Make a box, a foot high, eighteen inches wide, and about three inches deep. Two of the opposite sides of this box must be quite open, and in each of the other sides let there be a groove wide enough to admit a stiff paper or pasteboard. You fasten the box against a window, on which the sun's rays fall direct. The rest of the window should be closed up, that no light may enter.

Next provide several sheets of stiff paper, blacked on one side. On these papers cut out such figures as your fancy may dictate; place them alternately in the grooves of the box, with their blacked sides towards you, and look at them through a large and clear glass prism; and if the light be strong, they will appear painted with the most lively colours. If you cut on one of these papers the form of a rainbow, about three-quarters of an inch wide, you will have a very good representation of the natural one.

For greater convenience, the prism may be placed on a stand on the table, made to turn round on an axis.

_The Artificial Rainbow._

Opposite a window into which the sun shines direct suspend a glass globe, filled with clean water, by means of a string that runs over a pulley, so that the sun's rays may fall on it. Then drawing the globe gradually up, you will observe, when it comes to a certain height, and by placing yourself in a proper situation, a purple colour in the glass; and by drawing it up gradually higher, the other prismatic colours, blue, green, yellow, and red, will successively appear; after which, the colours will disappear, till the globe is raised to about fifty degrees, when they will again appear, but in an inverted order, the red appearing first, and the blue or violet last; on raising the globe a little higher, they will totally vanish.

_The AEolipiles._

The aeolipile is a small hollow globe of brass, or other metal, in which a slender neck or pipe is inserted. This ball, when made red-hot, is cast into a vessel of water, which will rush into its cavity, then almost void of air. The ball being then set on the fire, the water, by the rarefaction of the internal air, will be forced out in steam by fits, with great violence, and with strange noise.

If to the necks of two or more of these balls, there be fitted those calls that are used by fowlers and hunters, and the balls placed on the fire, the steam rushing from them will make such a horrible noise, that it will astonish any person who is ignorant of the contrivance.

_The Talking Busts._

Procure two busts of plaster of Paris; place them on pedestals, on the opposite sides of the room. Let a thin tube, of an inch diameter, pass from the ear of one head through the pedestal, under the floor, and go up to the mouth of the other; taking care that the end of the tube that is next the ear of the one head, be considerably larger than that end which comes to the mouth of the other.

Now, when a person speaks quite low into the ear of one bust, the sound is reverberated through the length of the tube, and will be distinctly heard by any one placing his ear to the mouth of the other. It is not necessary that the tube should come to the lips of the bust. If there be two tubes, one going to the ear, and the other to the mouth of each head, two persons may converse together, by whispers, without the knowledge of any person who may stand in the middle of the room.

_The Inanimate Oracle._

Place a bust on a pedestal in the corner of a room, and let there be two tubes, as in the preceding article, one to go from the mouth, and the other from the ear, through the pedestal and the floor to an under apartment; there may be also wires, that go from the under jaw and the eyes of the bust, by which they may be easily moved.

A person being placed in the room underneath, and applying his ear to one of the tubes at a signal given, will hear any question asked, and can immediately reply, by applying his mouth to the tube which communicates below, at the same time moving the eyes by the wire, to accompany his speech.

_The Solar Concerto._

In a large case, similar to what is used for dials and spring clocks, the front of which, or at least the lower part, must be of glass, covered on the inside with gauze, place a barrel organ, which when wound up is prevented from playing by a catch that takes a toothed wheel at the end of the barrel. To one end of this catch join a wire, at the end of which is a flat circle of cork, of the same dimensions with the inside of a glass tube, in which it is to rise and fall. This tube must communicate with a reservoir that goes across the front part of the bottom of the case, which is to be filled with spirits, such as is used in thermometers.

This case being placed in the sun, the spirits will be rarefied by the heat, and, rising in the tube, will lift up the catch or trigger, and set the organ in play; which will continue as long as it is kept in the sun; for the spirits cannot run out of the tube, that part of the catch to which the circle is fixed being prevented from rising beyond a certain point, by a check placed over it. Care must be taken to remove the machine out of the sun before the organ runs down, that its stopping may be evidently affected by the cold.

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Endless AmusementChapter II: Front Matter (2)

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